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ZBrush vs. Mudbox
show user profile  Grinch
Hi all,
I'm looking to get into digital sculpting. I mostly use Max to create art for all kinds of simulations, solid based objects, characters, animals, aircraft, ect. Our new engine is supporting a lot of sweet features and I can see a benefit into getting ZBrush or MudBox. Any preference between the two?

read 1444 times
2/16/2012 10:03:37 PM (last edit: 2/16/2012 10:03:37 PM)
show user profile  Paunescudanutz
Zbrush- more features, harder to learn
Mudbox- less features, really easy to learn


<---~( Daniel )~--->

read 1438 times
2/16/2012 10:18:33 PM (last edit: 2/16/2012 10:18:33 PM)
show user profile  Grinch
What kind of features does Zbrush have that MudBox doesn't?

read 1414 times
2/17/2012 4:42:41 AM (last edit: 2/17/2012 4:42:41 AM)
show user profile  Paunescudanutz
this issue has been discussed before like 290342358724 times, just search either this forum or google and you will find what you are looking for.


<---~( Daniel )~--->

read 1389 times
2/17/2012 2:58:53 PM (last edit: 2/17/2012 2:58:53 PM)
show user profile  soontekk
i found it easier to work with/learn mud
i started learning using zbrush because it amazingly superior
still might go back to mud because i can't get used to zbrush

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 1375 times
2/17/2012 4:43:57 PM (last edit: 2/17/2012 4:43:57 PM)
show user profile  Dave
I keep going back to Sculptris because ZBrush is taking me so long to learn. Though I can't commit great chunks of time to it which doesn't help. A friend at work has let me borrow a Gnomon DVD for ZBrush 3, hopefully most of it can be transferred to the latest version, that said I probably don't have too much time left on the trial.

Used to use Mudbox a while back, it was certainly easier to pick up, but if you're wanting to get into full on "insanely epic" scultps... then ZBrush is probably the way forward, it was just take a while to learn all the nooks and crannies.

"I flew over Egypt once"

read 1371 times
2/17/2012 4:50:46 PM (last edit: 2/17/2012 4:50:46 PM)
show user profile  Octopuzzy
If you simply want to detail and texture meshes, start with Mudbox.
If you want to do concept sculpts, detailing, or just general problem solving Zbrush can help a lot.
I prefer Zbrush because it's what I've used the most.

read 1370 times
2/17/2012 4:55:01 PM (last edit: 2/17/2012 4:55:01 PM)
show user profile  Grinch
Thanks for all the feedback. I think I'll start with ZBrush and if I get too frustrated with the learning curve I'll switch to MudBox. ZBrush seems like its the better tool in the long run (espically since they don't charge upgrade fees).

read 1356 times
2/17/2012 6:33:16 PM (last edit: 2/17/2012 6:33:16 PM)
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