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zbrush sketching 2009
ok after spending the last 3 days doing a really boring client job i decided to open up zbrush and have a play. here is a little sketch i did last night (nothing too serious) made with a base of zspheres
read 995 times
3/26/2009 2:42:58 AM (last edit: 3/26/2009 2:42:58 AM)
I like the expression on him.
read 988 times
3/26/2009 2:55:07 AM (last edit: 3/26/2009 2:55:07 AM)
Is there no end to this boys talents?
That is awesome dude really like the profile.
read 977 times
3/26/2009 3:09:48 AM (last edit: 3/26/2009 3:09:48 AM)
awesome work as always <3
read 973 times
3/26/2009 3:17:13 AM (last edit: 3/26/2009 3:17:13 AM)
Very nice Dave.. didn't know you were a zbrusher.
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3/26/2009 3:39:41 AM (last edit: 3/26/2009 3:39:41 AM)
markiod: i bought zbrush when it first came out. i dont really use it as much as i would like to. i only use it when i want to relax and have fun messing. i should really force myself to use it atleast once a week :/
i am going to try to stay in zbrush all day so we will see
read 958 times
3/26/2009 3:43:50 AM (last edit: 3/26/2009 3:43:50 AM)
now that looks sweet
read 956 times
3/26/2009 3:45:33 AM (last edit: 3/26/2009 3:45:33 AM)
hi dave, looks good
i know it's just a quick sketch but i think it would be improved by a couple of things- subtool spheres for eyes (if you fill the subtool with the material you're using for the rest of the tools there won't be the change in colour (top menu> color> FillObject with 'M' selected)
and use of the brushes i linked to in one of seths threads- i think it was the zbrush sketches one, not sure- the improved new smooth brush- newSmooth4 and the dam standard brush- the smooth brush is self explanitory- just acts more like the smooth in 3.0- and the dam standard cuts in a fine thin line used for detailing stuff
about time you put another Z sketch out there is i have to say lol
read 930 times
3/26/2009 5:30:53 AM (last edit: 3/26/2009 5:30:53 AM)
yeah im not going to bother with subtools on this one i will be refining (or cocking it up) it a little though
i shall also look into these brushes although i being a creature of habit only use about 3. i shall be doing more zbrushing in the future though so you will not have to wait too long for me to put out again. and isnt it about time you stopped talking about zbrush and started posting some to inspire the peeps eh eh eh :)
read 925 times
3/26/2009 5:47:36 AM (last edit: 3/26/2009 5:47:36 AM)
Joey Parker Jr.
Why does everyone do these creature things with zbrush?
I expect more from you mate. Or at least something different.
How about something beautiful and believable like this.
read 896 times
3/26/2009 7:50:13 AM (last edit: 3/26/2009 7:50:13 AM)
small update (ok i added a subtooled set of eyes :))
read 895 times
3/26/2009 7:50:51 AM (last edit: 3/26/2009 7:50:51 AM)
ah well i do them cause ive always been into horror fantasy things like it :)
read 893 times
3/26/2009 7:52:09 AM (last edit: 3/26/2009 7:52:09 AM)
Because creature/fantasy things are fucken cool.
Lookin good man - keep em coming
Lead Character Artist
BattleCry Studios (Bethesda)
read 876 times
3/26/2009 8:43:18 AM (last edit: 3/26/2009 8:43:18 AM)
just noticed those are screen grabs
'information you probably already know but i'm going to tell anyway' alert
top menu> render> best (shadows, depth fog, antialiasing, bg environment setting in there too)
top menu> document> export to export the render to psd, bmp or tif
zdepth blur: top menu> alpha> grab doc (at bottom) gives you a greyscale distance blur type image with 'alpha depth factor' which you might want to note down if you're going into aftereffects or something
i'm sure the guy who did that sculpt would have done aliens and monsters if he'd thought of it lol
read 866 times
3/26/2009 9:13:33 AM (last edit: 3/26/2009 10:19:30 AM)
cheers guys and yes i will only do screen grabs as this and maybe one day i will take one into c4d and render it proper, who knows :)
read 858 times
3/26/2009 9:27:54 AM (last edit: 3/26/2009 9:27:54 AM)
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