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Zbrush Projection Error
 Found an older version with most of the details (minus the paint) that works, so not a big deal if no one has a solution.
Here's the problem:
I've retopologised the mesh and baked in some nice UV's, then brought body back into zbrush and sculpted some fine details.
Here's the body (with polyframe on):
Then when I go to bake out a map (like texture) it comes up with this:
So I re-goz'ed the low poly mesh and it tried to extract the high poly details... same result. So I imported the low poly mesh as another object and appended it to my main sub-object list; tried to project some details... same result.
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8/14/2012 9:59:51 PM (last edit: 8/14/2012 10:25:05 PM)
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