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Zbrush: I do I prevent holes? I remember there's a setting in...
show user profile  Spear Chuck
I remember there's a setting in...preferences that prevents poly holes, can anyone remind me where it is?
read 432 times
3/11/2015 6:03:05 PM (last edit: 3/11/2015 6:03:05 PM)
show user profile  herfst1
Geometry -> modify -> close holes.

Can also try decimating it. Make a clone first so you can project back the details. I'd also zremesh it while you're at it.
read 429 times
3/11/2015 6:05:09 PM (last edit: 3/11/2015 6:05:09 PM)
show user profile  Spear Chuck

One more question please.

If I mask off an area, make it a polygroup, can I then subdivide to increase polys just in that area or do I need to make it a subtool first???
read 426 times
3/11/2015 6:13:15 PM (last edit: 3/11/2015 6:15:09 PM)
show user profile  K-tonne
mask off the area you don't want subdivided then hit divide
most stuff is undoable with ctrl+ z so you can just experiment
save first if you're cautious

Website and Portfolio

read 416 times
3/11/2015 6:36:17 PM (last edit: 3/11/2015 6:36:17 PM)
show user profile  herfst1
Yeah, you can also mask some part then go to visibility (on the right) -> hidePt. Then you can add an edge loop (or 2 or 3), which does come in handy for things like fingers.

read 416 times
3/11/2015 6:38:33 PM (last edit: 3/11/2015 6:39:14 PM)
show user profile  Spear Chuck
Invert mask doesn't work right, it only unmasks a patch I masked of a long time ago
read 401 times
3/11/2015 9:59:37 PM (last edit: 3/11/2015 9:59:57 PM)
show user profile  K-tonne
can't duplicate that error
ctrl+click on the canvas is also inverse mask
ctlr+click and drag on the canvas clears the mask

only thing i can think of that might duplicate that error is if you had a sculpting layer active at the time

Website and Portfolio

read 395 times
3/11/2015 11:53:52 PM (last edit: 3/11/2015 11:53:52 PM)
show user profile  Spear Chuck
I have a couple if issues here.

See the symmetry dots? they're off center, any way I can have them centered on the head?

I still can't seem to Dynamesh the density of the unmasked.


read 391 times
3/12/2015 12:40:37 AM (last edit: 3/12/2015 12:40:37 AM)
show user profile  K-tonne
dynamesh doesn't have local subD
you can up the overall density of the dynamesh but that'll be for the whole subtool
or you can mask the area you want more density in, invert the mask (ctrl+ click on the canvas) and divide as you would a polytool and turn dynamesh off
think of dynamesh as a seperate animal to polytools- a temporary state that will be either retopped or by turning dynamesh off become a polytool when the sculpt is at least blocked out

you'll have to move the head manually to the center as far as i know- i make sure i don't run into that problem so there might be a solution but i don't know it as i don't need it
and you spelled skull wrong

Website and Portfolio

read 384 times
3/12/2015 3:07:13 AM (last edit: 3/12/2015 3:07:13 AM)
show user profile  Spear Chuck
Thanks K

It seems to be over kill to divide all for what I want to do local. I could sculpt the skull separately and then Boolean the landscape/cave with the skull.

read 380 times
3/12/2015 4:01:41 AM (last edit: 3/12/2015 4:01:41 AM)
show user profile  Spear Chuck
If I exit out of edit mode and the edit button doesn't turn back on. Is the only solution to hit ctrl > N and drag out another tool?

WTH did I do to exit out so the edit button doesn't work?

How do I delete a zsphere link/joint in a chain, I put two elbows in an arm

read 366 times
3/12/2015 3:41:25 PM (last edit: 3/12/2015 3:44:27 PM)
show user profile  herfst1
Did you even try to solve the double elbow thing?

Try holding alt and click, then try holding ctrl then clicking. Now try ctrl+alt and clicking. Now add shift to the equation. That process is how you'll work out how most things in zbrush work.
read 352 times
3/12/2015 5:11:59 PM (last edit: 3/12/2015 5:11:59 PM)
show user profile  Spear Chuck

I was in 'move' while trying, I switched to 'edit' and alt clicked and it worked, thanks
read 348 times
3/12/2015 5:41:48 PM (last edit: 3/12/2015 6:25:01 PM)
show user profile  K-tonne
zspheres are a little old school- it still has it's uses of course, rigging, pipes/ tubes, geo hair etc
just use dynamesh, pull limbs out of it and redynamesh then refine
use ref images to maintain proportions
easiest way to do this is to make sure the ref image is 4x4, slap it on a plane, hit texture to polypaint and append to your sculpt and resize if needed

Website and Portfolio

read 334 times
3/12/2015 10:45:14 PM (last edit: 3/12/2015 10:45:14 PM)
show user profile  Spear Chuck
Do most of ya'll 'Save as' or quick save? Never do you save a project unless you're painting on the canvas?

read 325 times
3/13/2015 12:59:42 AM (last edit: 3/13/2015 5:00:30 AM)
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