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zbrush doodle
show user profile  Setherial
--Edit 26-3-2009--

read 2263 times
1/21/2009 2:37:17 PM (last edit: 3/26/2009 4:52:47 PM)
show user profile  Setherial

read 2258 times
1/21/2009 2:43:52 PM (last edit: 1/21/2009 2:43:52 PM)
show user profile  jbrophy
Looks like a good base seth. The main thing that strikes me , well 2 things are, there really does not seem to be any defined bone structure and everything is the same sort of detail. What I mean is wrinkles tend to build up in movable fatty areas and shy away from the hard bony areas(in most cases) So think about where skin is stretching across the bone and create wrinkles accordingly. Where does the fat build up, that would have more. Keep at it.




Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 2222 times
1/21/2009 6:12:26 PM (last edit: 1/21/2009 6:12:26 PM)
show user profile  Phalse
I agree that the face definition (muscle/tendon/bone/skin) is slightly undefined and makes it look a little melted together.

I know lizard monsters dont have all the normal facial structure (layers) of a human but they have some of it :)

For me layer and structure is one of the harder parts of anatomy besides basic form.
read 2206 times
1/21/2009 8:32:40 PM (last edit: 1/21/2009 8:36:30 PM)
show user profile  Setherial
thanks guys, that actually made a lot of sense. I'll pay attention to bone versus relaxed skin areas next time!


cheers

David

read 2180 times
1/22/2009 12:57:44 AM (last edit: 1/22/2009 12:57:44 AM)
show user profile  Sir_Manfred
Nicely done.
The facial expression kinda feels like he is chewing some really toungetwistingly sour candy



Visit my Portfolio
http://www.Freds3D.com

read 2173 times
1/22/2009 1:19:35 AM (last edit: 1/22/2009 1:19:35 AM)
show user profile  Setherial
It's heading in a different direction, I still have to do the retop

read 2135 times
1/22/2009 11:40:06 AM (last edit: 1/22/2009 11:40:06 AM)
show user profile  Setherial

read 2124 times
1/22/2009 12:28:29 PM (last edit: 1/22/2009 12:28:29 PM)
show user profile  Setherial
final one for today

read 2109 times
1/22/2009 1:07:15 PM (last edit: 1/22/2009 1:07:15 PM)
show user profile  Phalse
Wow that is an improvement, I like the new update better then the first model.
read 2078 times
1/22/2009 7:24:35 PM (last edit: 1/22/2009 7:24:35 PM)
show user profile  Setherial
it's evolving ok, still the shapes I make are far too extreme, I need a more subtle approach. Less exaggeration more realism. I don't know if that is still possible with this guy but I'm going to give it a shot at least.
read 2056 times
1/23/2009 1:57:59 AM (last edit: 1/23/2009 1:57:59 AM)
show user profile  advance-software
Way too much specular, throw a basic reptile type tiling texture on it ? That might give you a little inspiration of where to take it ... just an idea, please disregard if I'm talking nonsense - way out of my field of expertise.
read 2050 times
1/23/2009 2:21:28 AM (last edit: 1/23/2009 2:22:00 AM)
show user profile  Setherial
>> please disregard if I'm talking nonsense - way out of my field of expertise

I agree


I'm still designing the general shape of the sculpt, bonestructure mainly and you are talking textures and specular already. Pay attention ! :)
read 2046 times
1/23/2009 2:49:34 AM (last edit: 1/23/2009 2:49:34 AM)
show user profile  mrgrotey
A-S: that is a screen grab direct from the viewport in zbrush not a render.

Seth: this is progressing great, you listened to the guys advise and took it :) something some other members *cough*zman*cough* seem reluctant to do ;) good progress dude.




read 2041 times
1/23/2009 2:54:40 AM (last edit: 1/23/2009 2:54:40 AM)
show user profile  Garp
The mouth and chin - both from front and side - look very human. But that's just me.
I love the rest of it. Skull structure coming along nicely :)




read 2038 times
1/23/2009 3:00:58 AM (last edit: 1/23/2009 3:00:58 AM)
 
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