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Did ZBrush just become the complete package for 3D artists?
show user profile  Nanne
There is a new version of Zbrush out with some new features. Among them, improved Tools for hard Surface modeling.

Here is a interesting article with the same title as this thread. http://www.creativebloq.com/3d/did-zbrush-just-become-complete-package-3d-artists-21514169

So what do you think? Will modelling in Max and Maya die out eventually?

Related to that topic where do you all stand on the "one software to do everything" vs "one software for each task"?
Max, Maya, Blender and so on, are all full content creation packages. Is this the best workflow? Will Zbrush one day have V-Ray inside and a full rigging/animation system? Or will we be working in separate softwares depending on the task? For instance: modelling/unwrapping in Zbrush, texture painting in Mari, rigging/animating in MotionBuilder, physics/fluids in RealFlow, rendering in standalone version of V-Ray and comping in Nuke?

What do you think? One software that can do everything (equally poorly :P) or separate softwares that are excellent for each specific task.

Kristoffer Helander
www.kristofferhelander.se
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read 435 times
2/15/2015 3:23:33 PM (last edit: 2/15/2015 3:23:33 PM)
show user profile  herfst1
Animation isn't there, nor rigging, nor proper unwrapping, nor proper particles etc....

BUT zbrush are working really hard and are generating a lot of love in the community. I think there'll be more integration between zbrush and other packages in the future. For instance, you could sculpt/model in zbrush, export to max or maya and rig/skin it, export to motion builder and chuck on some animations, export back into zbrush and choose pose positions to create morph targets so you can sculpt different normals to do a blended normal animation to go in conjunction with your skinning. Very believable that this will happen.

With render engines, Marmoset is connected to dDo, so why not have vray connected to zbrush? It'll happen.
read 422 times
2/15/2015 3:37:56 PM (last edit: 2/15/2015 3:37:56 PM)
show user profile  Error404
Personally, I'd prefer to have separate software packages that excel in their main given task, rather than one software that is mediocre at all of them. I would rather see developers focus on their core tasks, rather than dilute it by trying to make the software do other things it wasn't originally intended for.

I like cars, so I'll use car analogies. If you start out with a compact car, and you want a truck bed to haul things, you can hack at it and modify the car enough so that it has a truck bed on the back of it. But in the end, a real truck is probably going to be better. And ultimately cheaper if you have to use it and depend on it day in and day out.


One thing I don't like about having separate software packages though, is the lack of standard hot keys for very basic operation such as tumbling and maneuvering in the viewport. And sometimes the lack of similar options for file exports.

Fortunately, now days many software packages have 'presets' that you can make the hotkeys and mouse buttons/movements work like they do in Max, Maya, or whatever else. Not all of them have these presets though, and some of them don't even let you change the basic tumbling controls at all. That really bugs me. It makes it that much more difficult to switch between programs.

I think it's outright rude and arrogant for one software developers to not let you change the tumbling controls, and force you to manipulate the viewport differently than another piece of software. As if users are in a bubble and don't use any other piece of software. I don't care what the default settings are, just make sure it's possible for me to change them if I want to.

It's like switching the pedals around on a car, if you do that you can forget which one is the brake! When you drive a car, you don't have to think about which pedal is the brake pedal, you just know, because it's always the same. (well, here in the states anyway, don't know about other countires! haha!) Such basic operation should not have to be thought about. As with viewport tumbling, it's not something I want to have to think about, or to struggle with because one piece of software decides to be different than most others, and changes how it tumbles.

www.DanielBuck.net - www.DNSFail.com

read 421 times
2/15/2015 3:41:03 PM (last edit: 2/15/2015 3:51:21 PM)
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