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Maxunderground news unavailable

zbrush 4R2b new features
show user profile  Joey Parker Jr.
 photo 2012-sig_small3_zpsbd114b69.png

read 1065 times
2/7/2012 10:27:33 PM (last edit: 2/7/2012 10:38:00 PM)
show user profile  soontekk
had it for over a week now
they decided to add hair...
hands up who didn't see that one coming

*puts up hand*

i can here that one guy in the dev team going "hey, lets sidetrack that zb2max pipeline bit with perfect map xfer and normals and that smooth workflow for a bit and put some fluffy hair bits in it, that would be sooo flipping cool...! yes? yes? who's with me , yes ?" ...

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 1035 times
2/8/2012 2:06:06 AM (last edit: 2/8/2012 2:10:27 AM)
show user profile  scotch_again
I'm quite pleased with the hair stuff. It's certainly more potentially useful to me than a lot of the features that were added over the last couple of releases.

It's a pity its so buggy and unstable though. I've already rolled back, I'm waiting for 4R2b.5
read 1012 times
2/8/2012 9:58:15 AM (last edit: 2/8/2012 9:58:15 AM)
show user profile  jStins
Are you finding the whole release buggy scotch? I played with the fibers stuff last night and didn't have any stability issues (aside from cranking some fibers values too high).

QRemesher sounds like it might be an improvement in retop, (but also a paid plug in?)

Someone posted this link over at cgtalk, hmmmm.

read 1000 times
2/8/2012 6:13:58 PM (last edit: 2/8/2012 6:13:58 PM)
show user profile  scotch_again
It's still usable, but it's a lot less stable overall than previous releases and there are a couple of bugs that are really starting to bite me - Pressing "F" now causes a hang fairly frequently, and making fast strokes on a surface now causes copies of the current tool to be repeatedly stamped on the canvas.

I'm not that interested in QRemesher to be honest, as I already don't use ZBrush for retoping. I'd like to see Pixologic fix their own dreadful retopology workflow, but if they're going to offer us a paid plugin solution instead it's going to have be extraordinarily good to get my interest.
read 979 times
2/9/2012 8:37:27 AM (last edit: 2/9/2012 8:37:27 AM)
show user profile  herfst1
Agree about the retopology "thing" in z-brush. Just finished retopologising my mesh yesterday and can't for the life of me understand why: sometimes the verts aren't able to be moved even though I paid extra special attention to make sure they were correctly welded. Also, sometimes movable verts become immovable over time. Also, why does it randomly delete some of my mesh (some of the time) when I delete a line or vert? I swear I had to re-retopologise my face about five times because it kept on deleting it. And don't get me started on their colour icons. Red circle, green circle, dark red circle, yellow line, yellow line with a white square, red line... I'm still confused as to which icon represents which action because sometimes one thing would happen, other times something else would happen (i.e. creating a new line in space rather than welding a vert). Think I'll stick to max from now on for this process.

read 928 times
2/17/2012 6:47:37 PM (last edit: 2/17/2012 6:47:37 PM)
show user profile  jbrophy
For me a great built in retopo solution would be fantastic. This would allow me to concept through final sculpt and texture all in one package. Right now I do a lot of jumping back and forth to resolve my base mesh needs. I will retopo now and then i Zbrush if I don't have something too complex but I really dislike it compared to max combined with wrapit. I agree it needs to be good to pay for but I would assume it is great when it comes out. When they add specific stuff it is usually pretty good.

Jesse Brophy

Fry Monkey

read 920 times
2/17/2012 7:09:52 PM (last edit: 2/17/2012 7:09:52 PM)
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