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Z-Noob Sketches
show user profile  3Ddeath
Hey guys! Z-noob here!

I want to add this very powerful program to my list of available tools, problem being is this program requires a ton of practice!

So the plan is to do Z-sketches till I get better, I'll keep posting here and see how it goes, most of the work will be hard surface as I like to specialize in that more but will see what I feel like at each time.

Here's the starter ones

Portfolio Site
read 652 times
7/6/2016 8:00:03 PM (last edit: 7/6/2016 8:00:03 PM)
show user profile  herfst1
That's cool. With the types of objects you're modelling, though, I'd definitely start in Max and crank out a low res, perfect topology version, then unwrap it BEFORE zbrushing it, The reason is, you can apply surface maps based on uv's, or apply texture maps to use for masking, and a whole lot of other cool stuff (e.g. poly grouping by uv's), and it will make subdividing and sculpting your mesh a whole lot more fun, as the lines will flow with the mesh better.

Or you can zremesh.
read 642 times
7/6/2016 9:22:23 PM (last edit: 7/6/2016 9:22:23 PM)
show user profile  3Ddeath
Thanks herfst1!

Its random objects, whatever crosses my mind, want to do 1 a day or so and just spam this thread silly.

Your right of course about starting in max, and if it was client work I would for sure do that as its a workflow i'm more comfortable in.

However i'm forcing myself to learn zbrush and I like the concepting freedom it offers me, so being able to do all in zbrush is super good for me

Juno spacecraft to help celebrate its recent arrival at Jupiter :)

Portfolio Site
read 625 times
7/7/2016 12:02:37 AM (last edit: 7/7/2016 12:02:37 AM)
show user profile  3Ddeath
having way too much fun now that i'm learning with real progress

Probably last one for tonight!

Love the quickness of it all.

Portfolio Site
read 610 times
7/7/2016 3:10:44 AM (last edit: 7/7/2016 3:11:47 AM)
show user profile  Mad-Dog-Bomber
HEY! keep it going! its awesome to create art without technical crap! :D

read 588 times
7/7/2016 7:22:10 AM (last edit: 7/7/2016 7:22:10 AM)
show user profile  ccampbell
Looks fun. Nice job.

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 586 times
7/7/2016 7:31:41 AM (last edit: 7/7/2016 7:31:41 AM)
show user profile  3Ddeath

Since I haven't posted anything yesterday and today will be a busy day, I mind as-well post my fails too.

Tried doing a car but seem to be struggling with it a lot more than I should, I think ill count this as a fail for now and do some car body panels later instead, than maybe build the skills and confidence to do a full car concept later on.

Portfolio Site
read 548 times
7/8/2016 8:46:52 PM (last edit: 7/8/2016 8:46:52 PM)
show user profile  3Ddeath
Car hood

[edit] I'm realizing that I should be using the transpose / rotate tool to make the shape of the hood instead of move tool that's making it look like it had a crash.

Portfolio Site
read 542 times
7/8/2016 11:47:11 PM (last edit: 7/8/2016 11:50:37 PM)
show user profile  3Ddeath
Here's a half hour sketch mostly using radial symmetry in zbrush which is super nice!

I hope to do something that takes a lot more time at least once a week, we'll see how it goes!

Portfolio Site
read 511 times
7/12/2016 2:37:35 AM (last edit: 7/12/2016 2:37:35 AM)
show user profile  soontekk
Looks like you're having fun.
The hard surface bits seem a bit off but that's part of the learning i guess.
I love zb and use it when i can, the interface is still weird to me, i miss mudbox where i have a lot more confidence because of a better interface and less chaos.
still, zb gets the stuff done (after a few tuts per session)

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 484 times
7/13/2016 5:56:11 PM (last edit: 7/13/2016 5:56:11 PM)
show user profile  herfst1
Hey, check out edge loops, it's in the geometry modifiers section. If you go to the lowest subdiv and select and isolate a some poly's and apply edge loop, when you go to the higher subdivision levels it retains a hard edge. This is good for hard surface stuff.
read 473 times
7/13/2016 8:44:32 PM (last edit: 7/13/2016 8:44:32 PM)
show user profile  3Ddeath
Thanks for the feedback :)

I've been slacking lately!

soontekk: Zbrush interface is for sure super weird! so its not just you, once you get the hang of it its acutally not bad, super fast and fun as its a very creative workflow interface, not a lot of menu / number entering workflow.
But this getting the hang of it takes like a year of casual use to get! I'm still like WTF sometimes.

herfst1: thanks man! that's really good!, someone showed me that earlier but haven't really thought about it, it works interestingly but seems to do good.

Portfolio Site
read 453 times
7/14/2016 8:32:03 PM (last edit: 7/14/2016 8:32:03 PM)
show user profile  3Ddeath
ok, time to get back into it!

Portfolio Site
read 427 times
7/19/2016 3:01:40 AM (last edit: 7/19/2016 3:01:40 AM)
show user profile  Dave
Nice stuff! Even the fails.

I don't use Zbrush so can't comment too much, but from using 3d coat I would say that the general sort of workflow for hard surface Vs organic is pretty different. When dealing with hard surface stuff myself I tend to avoid 90%+ of the regular tools I would use for organic sculpts. As you've undoubtedly noticed, it can be very risky using things like a move brush.

"I flew over Egypt once"

read 419 times
7/19/2016 2:54:28 PM (last edit: 7/19/2016 2:54:28 PM)
show user profile  Octopuzzy
Seems like you're trying to use zbrush for things it's not very good at, not the way you go about it at least.
Nothing wrong with blocking out shapes with the clay brushes when designing something but you'll never end up with clean results..

Try the zmodeler "brush", clip/slice functions, trim dynamic and flatten brushes.
Boolean with dynamesh works nicely.
There's some decent polish sliders etc to avoid blobbyness and tighten up jaggy edges.
Zremesh and reproject once in a while and continue working from there can be helpful as the topology will support the forms better.

read 413 times
7/19/2016 3:23:56 PM (last edit: 7/19/2016 3:23:56 PM)
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