| Yet Another Battlemech - W.I.P. |
Poopsmith |
Dude, I LOVE the camo. This could be a great piece.
read 466 times 1/26/2010 6:28:56 PM (last edit: 1/26/2010 6:28:56 PM)
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NLGFX_ger |
some more progress...
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read 452 times 1/26/2010 11:23:10 PM (last edit: 1/26/2010 11:35:00 PM)
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NLGFX_ger |
well and this is how the empty cases ejection of the main gun through the recoil works... inspired by artillery guns :)
also, I am gonna add more warning signs of that kind :)
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read 437 times 1/27/2010 12:21:08 AM (last edit: 1/27/2010 12:21:08 AM)
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Erm Kahoff |
looks really good. I like the recoil. in the post above, the last picture shows some odd bits on the camo. It looks like on the left foot it, is blurred and the same on the right foot. It looks a little off. Minor thing but when its this good you tend to nit pick.
 REGOON
If everyone around you is panicking and you are calm, perhaps you haven't fully grasped the situation
read 418 times 1/27/2010 3:31:11 AM (last edit: 1/27/2010 3:31:11 AM)
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NLGFX_ger |
hmm for some stupid reason, the textures get blurred the flatter the viewing angle to them is... hm. any ideas why is that? not an uncommon thing... :/
---------------------------------------- www.nextlevelsimulations.com www.nextlevelgfx.de skype: oli_at_home
read 414 times 1/27/2010 3:40:02 AM (last edit: 1/27/2010 3:40:02 AM)
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Westcoast13 |
It might be the sampling type, something like pyramidal in the mat options.

My Turbosquid Area
read 412 times 1/27/2010 3:42:27 AM (last edit: 1/27/2010 3:42:27 AM)
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Davious |
looking nice, love the 'digital camo' looks like the stuff from avatar. I agree that the ball and socket may look a bit weak to take the weight, like the pistons as well, whole thing looks a lot more practical.
Have a look at this for piston refrence
EDIT: apologies for the image size
the hydrolic fluid needs pumping into the top of the piston, forcing the smaller one out.
Those wires/hoses on the side of the leg are saying 'snag ' to me, imagine this thing walking through any kind of bush or urban mess, first thing thats gona happen is those are gona get ripped off.
Have a look at the front cable hoses on this forestry machine
they are wraped in a protective spiral of hard plastic.
Now, I think if you hide everything away so it's protected, it can be visually less interesting. So its a balance between realism and visually exciting.
The ball and socket joints of your mech might be made of adamantium or unobtianium etc so they can easily take the weight. It's up to you.
Really like the look of this, and am finding it an inspration to start mine :)
good work
" Difficult, yes. Impossible , no..."
read 410 times 1/27/2010 3:50:39 AM (last edit: 1/27/2010 3:52:16 AM)
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NLGFX_ger |
ahhhh okay I will check on that! ;)
closeup of the feet... as you can see, theres nothing wrong with the texture itself... hm. still need to work on the materials tho.
---------------------------------------- www.nextlevelsimulations.com www.nextlevelgfx.de skype: oli_at_home
read 409 times 1/27/2010 3:51:19 AM (last edit: 1/27/2010 3:51:19 AM)
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NLGFX_ger |
Ahhhh great input!!! Thanks!! I will see what I can do to improve it a lil bit more :) Espeically when I look at those "real" hydraulic cylinders, I see what you mean... as for the wires. Thanks man!
btw: that digital camo isnt orignally from avatar - in fact its an original camo scheme called "MARPAT" and is used by the US armed forces:
http://en.wikipedia.org/wiki/MARPAT
mine is a custom urban camo colour scheme ;)
---------------------------------------- www.nextlevelsimulations.com www.nextlevelgfx.de skype: oli_at_home
read 406 times 1/27/2010 3:56:46 AM (last edit: 1/27/2010 3:57:10 AM)
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Erm Kahoff |
Yep, it looks a lot better from that angle.
 REGOON
If everyone around you is panicking and you are calm, perhaps you haven't fully grasped the situation
read 401 times 1/27/2010 4:03:38 AM (last edit: 1/27/2010 4:03:38 AM)
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twitt |
This is awesome NLGFX. Did you fix the blurring? I've found that if you reduce the blur amount in the bitmap properties in the material panel, the side-on blurring goes away.
read 393 times 1/27/2010 4:30:10 AM (last edit: 1/27/2010 4:30:10 AM)
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NLGFX_ger |
ahhh thanks twitt!! :) tried that... and looks better now? what do you think?
`
---------------------------------------- www.nextlevelsimulations.com www.nextlevelgfx.de skype: oli_at_home
read 391 times 1/27/2010 4:39:52 AM (last edit: 1/27/2010 4:39:52 AM)
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TylerART |
On pointer on the materials to get the seams out is use a unwrap UVW map on it. To simplify the mapping on the areas where I think you have used turbo smooth be sure you map it before you have used the turbo smooth modifier. And as far as the rigging for the Hydraulics you can use 2 look at constraints but you must use dummy's and the objects parented to them or it wont work correctly.
read 374 times 1/27/2010 8:54:32 AM (last edit: 1/27/2010 8:54:32 AM)
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NLGFX_ger |
for a long time I have had no time to work on this mech... however, continued today and decided to freeze the design of the legs and rigged them ;)
http://www.nextlevelsimulations.com/mech_rig_01.rar
lil video of the rig... ;)
still on the list:
- do some custom textures for the guns as they still look quite odd - cockpit and mech pilot - some other smaller fine tunes...
---------------------------------------- www.nextlevelsimulations.com www.nextlevelgfx.de skype: oli_at_home
read 265 times 2/8/2010 8:49:22 PM (last edit: 2/8/2010 8:56:28 PM)
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Mardem |
for me its very good..nice job
read 237 times 2/8/2010 10:35:41 PM (last edit: 2/8/2010 10:35:41 PM)
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