Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  Speedmodeling 2011 - Holidays Edition
(117 replies)
  Maxforums Kiva Group
(57 replies)
  The Life of a Sea Turtle - Tutorial by mrgrotey
(121 replies)
  So what are you working on? =)
(2627 replies)
  Want free webspace?
(20 replies)
  spam alert!!!
(3920 replies)
  Maxforums member photo gallery index
(113 replies)
  Maxforums Member Tutorials
(86 replies)
  three cheers to maxforums...
(185 replies)
  The Grotorial Index Page
(57 replies)
  101 Things you didnt know in Max...
(185 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Free textures thread
(77 replies)
  Maxforums.org Members Gallery
(486 replies)
  SON OF POST YOURSELF
(626 replies)
  Dub's Maxscript Tutorial Index
(119 replies)
  The Best Art of Maxforums [56k warning]
(109 replies)


 
First page  Go to the previous page   [01]  [02]  [03]  [04]  Go to the next page  Last page
 
Yet Another Battlemech - W.I.P.
show user profile  Poopsmith
Dude, I LOVE the camo. This could be a great piece.
3d 2d digital artist special effects poopsmith

read 466 times
1/26/2010 6:28:56 PM (last edit: 1/26/2010 6:28:56 PM)
show user profile  NLGFX_ger
some more progress...


----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 452 times
1/26/2010 11:23:10 PM (last edit: 1/26/2010 11:35:00 PM)
show user profile  NLGFX_ger
well and this is how the empty cases ejection of the main gun through the recoil works... inspired by artillery guns :)

also, I am gonna add more warning signs of that kind :)

----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 437 times
1/27/2010 12:21:08 AM (last edit: 1/27/2010 12:21:08 AM)
show user profile  Erm Kahoff
looks really good. I like the recoil. in the post above, the last picture shows some odd bits on the camo. It looks like on the left foot it, is blurred and the same on the right foot. It looks a little off. Minor thing but when its this good you tend to nit pick.

REGANART
REGOON



If everyone around you is panicking and you are calm, perhaps you haven't fully grasped the situation


read 418 times
1/27/2010 3:31:11 AM (last edit: 1/27/2010 3:31:11 AM)
show user profile  NLGFX_ger
hmm for some stupid reason, the textures get blurred the flatter the viewing angle to them is... hm. any ideas why is that? not an uncommon thing... :/
----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 414 times
1/27/2010 3:40:02 AM (last edit: 1/27/2010 3:40:02 AM)
show user profile  Westcoast13
It might be the sampling type, something like pyramidal in the mat options.


My Turbosquid Area

read 412 times
1/27/2010 3:42:27 AM (last edit: 1/27/2010 3:42:27 AM)
show user profile  Davious
looking nice, love the 'digital camo' looks like the stuff from avatar.
I agree that the ball and socket may look a bit weak to take the weight, like the pistons as well, whole thing looks a lot more practical.

Have a look at this for piston refrence

EDIT: apologies for the image size

the hydrolic fluid needs pumping into the top of the piston, forcing the smaller one out.

Those wires/hoses on the side of the leg are saying 'snag ' to me, imagine this thing walking through any kind of bush or urban mess, first thing thats gona happen is those are gona get ripped off.

Have a look at the front cable hoses on this forestry machine

they are wraped in a protective spiral of hard plastic.

Now, I think if you hide everything away so it's protected, it can be visually less interesting.
So its a balance between realism and visually exciting.

The ball and socket joints of your mech might be made of adamantium or unobtianium etc so they can easily take the weight. It's up to you.

Really like the look of this, and am finding it an inspration to start mine :)

good work


" Difficult, yes. Impossible , no..."

read 410 times
1/27/2010 3:50:39 AM (last edit: 1/27/2010 3:52:16 AM)
show user profile  NLGFX_ger
ahhhh okay I will check on that! ;)

closeup of the feet... as you can see, theres nothing wrong with the texture itself... hm. still need to work on the materials tho.

----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 409 times
1/27/2010 3:51:19 AM (last edit: 1/27/2010 3:51:19 AM)
show user profile  NLGFX_ger
Ahhhh great input!!! Thanks!! I will see what I can do to improve it a lil bit more :) Espeically when I look at those "real" hydraulic cylinders, I see what you mean... as for the wires. Thanks man!

btw: that digital camo isnt orignally from avatar - in fact its an original camo scheme called "MARPAT" and is used by the US armed forces:
http://en.wikipedia.org/wiki/MARPAT

mine is a custom urban camo colour scheme ;)
----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 406 times
1/27/2010 3:56:46 AM (last edit: 1/27/2010 3:57:10 AM)
show user profile  Erm Kahoff
Yep, it looks a lot better from that angle.

REGANART
REGOON



If everyone around you is panicking and you are calm, perhaps you haven't fully grasped the situation


read 401 times
1/27/2010 4:03:38 AM (last edit: 1/27/2010 4:03:38 AM)
show user profile  twitt
This is awesome NLGFX.
Did you fix the blurring?
I've found that if you reduce the blur amount in the bitmap properties in the material panel, the side-on blurring goes away.





read 393 times
1/27/2010 4:30:10 AM (last edit: 1/27/2010 4:30:10 AM)
show user profile  NLGFX_ger
ahhh thanks twitt!! :) tried that... and looks better now? what do you think?

`

----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 391 times
1/27/2010 4:39:52 AM (last edit: 1/27/2010 4:39:52 AM)
show user profile  TylerART
On pointer on the materials to get the seams out is use a unwrap UVW map on it. To simplify the mapping on the areas where I think you have used turbo smooth be sure you map it before you have used the turbo smooth modifier. And as far as the rigging for the Hydraulics you can use 2 look at constraints but you must use dummy's and the objects parented to them or it wont work correctly.
read 374 times
1/27/2010 8:54:32 AM (last edit: 1/27/2010 8:54:32 AM)
show user profile  NLGFX_ger
for a long time I have had no time to work on this mech... however, continued today and decided to freeze the design of the legs and rigged them ;)


http://www.nextlevelsimulations.com/mech_rig_01.rar

lil video of the rig... ;)

still on the list:

- do some custom textures for the guns as they still look quite odd
- cockpit and mech pilot
- some other smaller fine tunes...


----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 265 times
2/8/2010 8:49:22 PM (last edit: 2/8/2010 8:56:28 PM)
show user profile  Mardem
for me its very good..nice job
read 237 times
2/8/2010 10:35:41 PM (last edit: 2/8/2010 10:35:41 PM)
 
First page  Go to the previous page   [01]  [02]  [03]  [04]  Go to the next page  Last page
 
#Maxforums IRC
Open chat window


Support Maxforums.org