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what is wrong with real dimensions
show user profile  badboydeebs
im making a garden bench and when following the dimesnions from a real bench they using 4x4 inches wood for the legs. so when setting the legs in max the legs look way too fat even if i set it at 2x2 its still too fat.

any ideas guys
read 1011 times
2/19/2011 9:17:44 PM (last edit: 2/19/2011 9:17:44 PM)
show user profile  dj_robot
Probably you have already done this but have yoo checked on your system unit setup? It's amazing how often people messes up with this without realizing... : )
read 1002 times
2/19/2011 9:57:05 PM (last edit: 2/19/2011 9:57:05 PM)
show user profile  badboydeebs
hi ye ive done that its set to decimal inches
read 997 times
2/19/2011 10:03:10 PM (last edit: 2/19/2011 10:03:10 PM)
show user profile  dj_robot
FROM TIME TO TIME people they re-escalate an object with the escalate tool from the menus rather than changing the lenght of the original primitive (wich you do on the modify panel) and thus the object claims to be a certain size but that's not what it looks like. Have you checked it's size according to the X Y and Z cases under the viewports. Maybe it is not 100 percent. (Check it with the WORLD Reference coordinate system and with no other)
read 989 times
2/19/2011 10:37:24 PM (last edit: 2/19/2011 10:37:24 PM)
show user profile  zeefusion
"FROM TIME TO TIME people they re-escalate an object with the escalate tool from the menus rather than changing the lenght of the original primitive (wich you do on the modify panel) and thus the object claims to be a certain size but that's not what it looks like."

Reset xform fixes that :)
read 977 times
2/19/2011 11:03:15 PM (last edit: 2/19/2011 11:03:15 PM)
show user profile  Manolo
I get you.

It's a matter of sheer perception. It has jumped to my attention, precisely, while modeling chairs' legs. You give the legs the correct dimensions, they look terribly thick on the renders. Happens mostly with thin, vertical elements (street lights, tall buildings, etc.).

I'm speculating, but I guess visual proportions somehow change when looking to a flat "space".

Nevertheless, I'ts just 3D. Make'm as thin as you feel it's good.

Cheers,

Manolo

PS check, If you're intersted, the work of "El Greco", a classic painter. The issue is somehow related.



read 955 times
2/20/2011 5:22:06 AM (last edit: 2/20/2011 5:22:06 AM)
show user profile  badboydeebs
thanks guys also could someone please tell me why my metal renders black. im not allowed to use vray which im used to but in the viewport my gold metal plate textureshows correctly but when i render its black.
read 941 times
2/20/2011 1:51:19 PM (last edit: 2/20/2011 1:51:19 PM)
show user profile  badboydeebs
no worrys i fixed it. just needed to add abit of luminus to it.
read 939 times
2/20/2011 1:53:45 PM (last edit: 2/20/2011 1:53:45 PM)
show user profile  advance-software
Check your camera's field of view.

If you set it too narrow it'll exagerate the width of objects and that'll be particualry obvious with tall thin objects.
read 929 times
2/20/2011 3:45:06 PM (last edit: 2/20/2011 4:21:08 PM)
show user profile  badboydeebs
thanks guys.

here is my bench.

read 909 times
2/20/2011 6:31:08 PM (last edit: 2/20/2011 6:31:08 PM)
show user profile  horizon
I'd sit on it


read 903 times
2/20/2011 6:39:57 PM (last edit: 2/20/2011 6:39:57 PM)
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