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Wouldn't it be great... (texturing)
show user profile  graphix72
Wouldn't it be great if...

...you could paint an object using projection mapping, then unwrap the texture and add details in Photoshop? For example grime or rust or dirt, stuff that only a human knows where to logically place - in the cracks, waterstains running down from logical places, edges scuffed and scratched.

When I apply a projection map (for example cylinder or box), and I apply an Unwrap UVW modifier, the original UVWs are overlapped and a mess. So I have to unwrap them properly to be able to paint in Photoshop. But when I do that, it changes the original texture.

Is there a way to slap on a material using a box projection method, then bake the texture in somehow and unwrap it so it stays like that, and then paint it? Wouldn't it be great?


read 580 times
2/3/2009 8:00:53 AM (last edit: 2/3/2009 8:00:53 AM)
show user profile  jbrophy
Project in map channel one. Then reproject to a new UV set, map channel 2. Done and done.

I do this all the time to paint out seams. I can do a more in depth write up if you need.




Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 548 times
2/3/2009 9:10:33 AM (last edit: 2/3/2009 9:10:55 AM)
show user profile  Stianbl
Nice! I will have to take a look at this too :) Always had a hard time making detailed textures, thats why I havn't done any yet :P Maybe this will help some :)


read 534 times
2/3/2009 9:46:26 AM (last edit: 2/3/2009 9:46:26 AM)
show user profile  graphix72
Jesse,

Thank you and thank you. Please, do a more in-depth write-up if you have a few minutes, I would be very thankful. Maybe a tutorial, not a full-blown one, but a step-by-step process for total noobs like me!!!! Well, I'm not a total noob, just a self-taught Max user. Thanks and thanks again!!


read 527 times
2/3/2009 10:13:07 AM (last edit: 2/3/2009 10:13:07 AM)
show user profile  mattymoose
thirded on the minitut, maybe even just jing it and post it to the tutorial thread
...it would be totally sweet if you could paint in the max viewport


read 524 times
2/3/2009 10:15:37 AM (last edit: 2/3/2009 10:16:12 AM)
show user profile  graphix72
Well, it's not about painting in the Max viewport, if you want to paint in 3D, just get Deep Paint 3D. It's useful to some extent. But yes, a tutorial would be so awesome, or even just a point form step by step, Jesse Brophy!!!! :)


read 510 times
2/3/2009 10:40:38 AM (last edit: 2/3/2009 10:40:38 AM)
show user profile  jbrophy
Ok working on one. Someone take a picture of your head from the front and the side and I will use it to texture this head real fast for it. This will be saved in a PDF so you have been warned. about 1000 pixel is fine.




Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 490 times
2/3/2009 11:26:09 AM (last edit: 2/3/2009 11:26:09 AM)
show user profile  graphix72
I don't have pics of my own head, was looking for mugshots online, but all were small resolutions. I found this large resolution mugshot, but it's B&W. You may have to straighten his head in the front view a bit. Hope this works:
Remove the quotes: "http://upload.wikimedia.org/wikipedia/commons/4/41/David_Greenglass_mugshot.png"
I have no idea who David Greenglass is, but I could look it up in wiki. I'm sure this pic is public domain because the root site is wikipedia.


read 478 times
2/3/2009 11:46:31 AM (last edit: 2/3/2009 1:32:54 PM)
show user profile  mrgrotey
please try to keep to the forum image posting rules (800x600)

also heres a site for free head refs
http://free-textures.got3d.com/natural/free-character-references/index.html





read 471 times
2/3/2009 11:55:36 AM (last edit: 2/3/2009 11:55:36 AM)
show user profile  Reality Man
Have you had a look at DeepPaint3D?

More and more I'm using that package.
There's a few things about it that really suck....but sooo many other things that make up for it.

I bought it way back and I guess there's a newer version but haven't looked at it.



p.s.
Tried BodyPaint once and it reminded me of the Maya user interface....so obvioulsy I couldn't handle it....'cause the Maya UI blows and looks so cheap.
That's just my opinion.
read 451 times
2/3/2009 1:08:23 PM (last edit: 2/3/2009 1:09:36 PM)
show user profile  graphix72
Mr. Grotey: Sorry, I only wanted to post the web address, I didn't know it would pop in like that.

Reality Man: I have Deep Paint 3D, and use it sometimes, but that's different than what I'm asking here.
I have to say that usually I find Deep Paint 3D awkward at best, but it can also be useful at times.


read 440 times
2/3/2009 1:31:56 PM (last edit: 2/3/2009 1:31:56 PM)
show user profile  jbrophy
Here you go. I wrote it at lunch so it is what it is. When I finished it I realized this might not even been what you were asking.

http://www.jessebrophy.com/artdump/Using%20Multiple%20UV%20channels%20for%20projection%20mapping%20in%203dsmax%20v1a_JesseBrophy.pdf





Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 415 times
2/3/2009 2:23:15 PM (last edit: 2/3/2009 2:23:15 PM)
show user profile  mattymoose
Is this a typo?

"[Step 3] Collapse your stack, this will save your saved Unwrap 2 into your model. Now apply a new Unwrap UVW modifier to your model and leave it at map channel 2."

Also are you going to add this to maxforums member tutorials? it's highly useful.


read 411 times
2/3/2009 2:26:11 PM (last edit: 2/3/2009 2:27:50 PM)
show user profile  jbrophy
Yes, Fixed

Thanks




Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 405 times
2/3/2009 2:29:08 PM (last edit: 2/3/2009 2:29:08 PM)
show user profile  Stianbl
It's great, but I think what he asked was it if was possible to use the painter to paint where he wanted the details on a UVW map, then detail it in photoshop. To get guidelines?

Anyways, i dont know, but this is totally awesome :D Thanks a lot :)


read 391 times
2/3/2009 3:27:21 PM (last edit: 2/3/2009 3:27:21 PM)
 
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