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Would you do it?
show user profile  ubik19761
I've been contacted by someone through myspace about doing some character work for them. This guy is creating a game and is trying to round up some cg artist to help get his game published. He has his idea roughed up on his myspace account and has a little concept work done already. It's a non-paying job, of course, but for me that's not a huge issue because I need to generate work for my portfolio anyway. I know these projects have a huge rate of failure, but this guy seems motivated. I haven't got all of the details from him yet though. I guess I just would like to know your thoughts on doing something like this.
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Tim Daggy

"Play the hand that's dealt to you."

read 781 times
3/12/2009 1:02:46 PM (last edit: 3/12/2009 1:03:22 PM)
show user profile  dd
if you can see it benefiting your PF then do it and you loose nothing. or maybe you can use it as a learning thing to better your skills. if this is the case then go for it (imho)

read 773 times
3/12/2009 1:10:06 PM (last edit: 3/12/2009 1:10:06 PM)
show user profile  Hua*MuLan~
Just do it . If you know what I really doing . I just post a tip saying " work for free "in some of my country's forum . :P
Every day is a new day

read 763 times
3/12/2009 1:17:23 PM (last edit: 3/12/2009 1:18:55 PM)
show user profile  mattymoose
obligatory "In my opinion"

If you don't have a cg job, have lots of free time, and just want to work on your portfolio, then sure. But make sure the scope of the 'game' is at least somewhat realistic (in terms of what a small team of 3 or 4 nonprofessional part-timers can accomplish) so that you don't embarass yourself.

And make sure the project has coders. 1 artist and 1 "designer" = guaranteed failure.

Another option if you want to work on your portfolio is to enter the Dominance War comp!

read 757 times
3/12/2009 1:20:21 PM (last edit: 3/12/2009 1:22:06 PM)
show user profile  ubik19761
dammit matt, now i really don't know what to do. the dom war comp is awfully tempting.
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Tim Daggy

"Play the hand that's dealt to you."

read 733 times
3/12/2009 2:09:53 PM (last edit: 3/12/2009 2:09:53 PM)
show user profile  marktsang
i would say definitly dont do it -
i have done something like that before when i didnt have a job - 999999 out of 1000000 of these fail, and fail badly - if you have free time work on your OWN portfolio to meet the needs of the job you wish to work in. if you can be motivated enough to do that on your own then your probably trying to get into the wrong industry :)
read 727 times
3/12/2009 2:15:41 PM (last edit: 3/12/2009 2:15:41 PM)
show user profile  flyboy9999
i would'nt step into this adventure either.
Games that are made by "amateurs" are set to fail.
and by amateurs i mean a new fresh team with no experience in game dev.
Publishers don't see any revenue in only proposals and good ideas.
It's often the way around that publishers contact game devs with a good script.

read 689 times
3/13/2009 7:28:20 AM (last edit: 3/13/2009 7:28:20 AM)
show user profile  ubik19761
Yeah, I definitely have my reservations about blindly jumping onto a potential sinking ship. I don't think that I am gonna do the game and am probably gonna do the dominance war IV competition. Maybe I can make some noise there, but if not it will be a good experience.
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Tim Daggy

"Play the hand that's dealt to you."

read 673 times
3/13/2009 7:50:12 AM (last edit: 3/13/2009 7:50:12 AM)
show user profile  mattymoose
D-War is over in a month, the game will in all likelyhood still be there.

read 671 times
3/13/2009 7:51:25 AM (last edit: 3/13/2009 7:51:25 AM)
show user profile  Setherial
It's a hobby project so treat it as a hobby and not a job. If you'll have fun working on it and you get satisfaction out of it it is worth it. Who cares if it gets finished or not. Does everything in life have to be about money and responsibility or is there more to it then that ?
Do whatever makes you happy, not just what people tell you to do...

read 660 times
3/13/2009 8:12:33 AM (last edit: 3/13/2009 8:12:33 AM)
show user profile  mrgrotey
>>"D-War is over in a month"

...try '2 months' ;) well 3 weeks but still...

read 592 times
3/18/2009 7:40:46 AM (last edit: 3/18/2009 7:41:14 AM)
show user profile  ubik19761
i am doing a logo for a friends software, but when i'm finished with that i'm gonna do dw4. if the guy still needs my help after that i'm gonna reconsider it. right now i think that doing the contest would be the most rewarding for me.
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Tim Daggy

"Play the hand that's dealt to you."

read 582 times
3/18/2009 7:48:09 AM (last edit: 3/18/2009 7:48:09 AM)
show user profile  Apocalypse Head
Sure the project will fail, but atleast you get to stand there and laugh at them. That and you'l learn how to visualise other peoples ideas, which can be fun. Best of luck for DW though!

read 547 times
3/18/2009 9:38:00 AM (last edit: 3/18/2009 9:38:00 AM)
show user profile  missy
If you would like to join something to help your portfolio to show you can create something of someone else's design and work as a team. Why not offer some help to the D-Day project.


read 539 times
3/18/2009 10:02:28 AM (last edit: 3/18/2009 10:02:28 AM)
show user profile  mattymoose
Sure the project will fail, but atleast you get to stand there and laugh at them.

If you contribute to a project, you don't really get to laugh at them when they fail - because it is your failure as well.

read 533 times
3/18/2009 10:07:52 AM (last edit: 3/18/2009 10:10:54 AM)
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