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World coordinates of Modifier's Gizmo when make copy/paste to objects
show user profile  hrp
When I copy UVW Mapping modifier from an object and paste it instanced to another, the Gizmo of modifier doesn't stand at the same world coordinates as it stand on previous object; even when I adjust pivots of both objects at the same spot. It's placing relative to the object's pivot, bot not to world coordinates.
I need this modifier's gizmo placing at the same world coordinates on both objects.
How do i do that?
Is there some kind of settings or another modifier to correct this?
read 261 times
10/28/2011 6:49:12 AM (last edit: 10/28/2011 6:49:12 AM)
show user profile  vladdddd
i dont exactcly get what your saying but u can place the gizmo manualy at the desired location?

read 244 times
10/28/2011 12:11:32 PM (last edit: 10/28/2011 12:11:32 PM)
show user profile  hrp
No, I can't. Because the modifier was paste instanced. So, if i move gizmo at one object, it moves at another as well.
But both this gizmos are situated at the different spots in scene. Why it couldn't be placed at the same spot when I paste modifier to another object?
read 228 times
10/31/2011 5:08:45 AM (last edit: 10/31/2011 5:08:45 AM)
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