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wood problem
show user profile  colourstoned
no matter what material i download i am never happy with my wood. i must be doing something wrong.. none looks realistic always fake with toooo obvious repetition patterns. pls help
read 344 times
12/9/2011 2:12:34 PM (last edit: 12/9/2011 2:12:34 PM)
show user profile  soontekk
at my age i'm always happy with my wood..

melting ur brainz!
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read 340 times
12/9/2011 2:16:03 PM (last edit: 12/9/2011 2:16:03 PM)
show user profile  Paunescudanutz
post an example, a render, or one of your wood textures so that people will know where to start.

Portfolio

<---~( Daniel )~--->


read 336 times
12/9/2011 2:17:42 PM (last edit: 12/9/2011 2:17:42 PM)
show user profile  STRAT
why not purchase some excellent ones? or photograph your own? of search out better web resources?





SJLEWORTHY.COM











read 333 times
12/9/2011 2:21:43 PM (last edit: 12/9/2011 2:21:43 PM)
show user profile  Paunescudanutz
there are a few good high res ones on the web too but you can't use them as they are, you have to adjust them a little to use them as textures on objects

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<---~( Daniel )~--->


read 328 times
12/9/2011 2:23:35 PM (last edit: 12/9/2011 2:23:35 PM)
show user profile  STRAT
well why not adjust them as you say?





SJLEWORTHY.COM











read 322 times
12/9/2011 2:36:02 PM (last edit: 12/9/2011 2:36:02 PM)
show user profile  LionDebt
UVW Unwrap
read 318 times
12/9/2011 2:37:20 PM (last edit: 12/9/2011 2:37:20 PM)
show user profile  Sir_Manfred
Perhaps try viagra?



Visit my Portfolio
http://www.Freds3D.com

read 310 times
12/9/2011 3:08:45 PM (last edit: 12/9/2011 3:08:45 PM)
show user profile  colourstoned
am girl. thanx for the tips anyway :). @ Paunescudanutz , waiting for the render to finish any minute now and will show u.. thanx a million!
read 307 times
12/9/2011 3:15:14 PM (last edit: 12/9/2011 3:15:14 PM)
show user profile  Paunescudanutz
by adjusting i meant make them tile and reduce repeating elements, also playing with colors and stuff like that.

Portfolio

<---~( Daniel )~--->


read 296 times
12/9/2011 3:42:28 PM (last edit: 12/9/2011 3:42:28 PM)
show user profile  colourstoned
http://www.maxforums.org/members/colourstoned/view.aspx?image=barn

read 291 times
12/9/2011 3:48:33 PM (last edit: 12/9/2011 3:48:33 PM)
show user profile  Paunescudanutz
Get rid of the lens flare !!!
What you need to learn first is how to unwrap your objects. After you've done that you have to get your texture into Photoshop and try and reduce elements that will make your tiling obvious, and for those doors I wouldn't tile the texture more than 2 times, use tiling only over large surfaces. If you can't make your own photos of various surfaces try and use what you find on the web and adjust to suit your needs. If you put a little work into it you can make really good looking wood surface in Photoshop only, combine it with a real one and its even better.

Portfolio

<---~( Daniel )~--->


read 280 times
12/9/2011 4:18:30 PM (last edit: 12/9/2011 4:24:26 PM)
show user profile  STRAT
likewise, you dont need to learn unwrapping :P i never use it for my architectural texturing.

that render you sent shows you need to understand general mapping and mapping application methods, and you need a nice big non-tile'able wood texture. (same goes for your paving texture)





SJLEWORTHY.COM











read 277 times
12/9/2011 4:23:20 PM (last edit: 12/9/2011 4:24:03 PM)
show user profile  Paunescudanutz
I also want to add that applying a texture to a surface isn't enough, you have to learn how to make real looking materials with those textures.

Portfolio

<---~( Daniel )~--->


read 272 times
12/9/2011 4:25:42 PM (last edit: 12/9/2011 4:25:42 PM)
show user profile  CAD Monkey
I second what Strat says - although by now I should, I don't know how to use UV unwrapping and haven't needed it for arch viz stuff. You certainly don't need it for what you're doing there.

You need to learn about the reflectivity of objects and observe how light catches an object and interacts with it in reality first. Play with the glossiness and reflectivity of the material in the first instance, but as has already been said - just dropping a jpeg into the material colour slot is not enough.

Also a little pointer is not to try running before you can walk ie: don't worry about bump etc. at this stage as you need to understand how to create the correct bump map and how to use it - just get the flat texture looking right first.

Take a look at some of Strat's work and also Bolts.

HTH



Today is a gift, and tomorrow is not a promise, so love life!



read 257 times
12/9/2011 5:01:04 PM (last edit: 12/9/2011 5:01:04 PM)
 
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