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wood floor
show user profile  yossioren113
Hello all i asked it before but i can't find the discussion....
How Evermotion do the wood floor as u can see it look good and seeds realistic...
this is the texture and this is the material... but how i make it look randomly great like they do .. with only one texture?? and it's not multitexture mtl as u can see...

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thanks







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read 444 times
2/15/2016 4:45:12 PM (last edit: 2/15/2016 4:45:12 PM)
show user profile  donvella
if you have access to multitexture, put the bitmap in there its much easier to randomise. Assuming you dont...

Make a multi-material

Make a VrayMtl & in Diffuse > Color Correction > Place your bitmap in this and crop to 1 board board


Copy the VrayMtl down into your next 5 (or however many) slots, and move the crop to the next board. This will give you a different board for each element. Make sure to adjust the color correction each time - shift the brightness/contrast, saturation (I dont recommend adjusting the hue - personal preference)

Apply the MaterialByElement modifier, if you made 10 different Sub-Materials in the Multi/Sub-Object material - select Random Distribution - 10 (I chose 5 for this example)

Apply UVWMap - Face mode

This is how it will appear if you did this correctly - I made it just plain color so you can see the randomisation



If you want to make it look 'real', you will copy the Diffuse slot into the Reflection or Gloss and adjust the Color Correction to Mono Output (Black/White/Grey), and adjust the brightness/contrast. This will crunch where the specular goes - generally with timber you will get more specular where the grain is and less throughout the flatter parts. This all depends on the type of wood as well or what look you are going for. The shader is more important after you get the randomisation correct. Same with the bump value














read 417 times
2/15/2016 10:16:51 PM (last edit: 2/15/2016 10:16:51 PM)
show user profile  mike_renouf
That's about as good as explanations get!

Here's some more examples though in case you're still struggling, or want another stab at it:
http://bertrand-benoit.com/blog/vintage-herringbone-parquet-tutorial-and-free-maps/




read 395 times
2/16/2016 7:57:27 AM (last edit: 2/16/2016 7:57:27 AM)
show user profile  yossioren113
wow donvella! thank you very much my friend for the explanation ! it's veryyyyy!! helpful i am really appreciate the time and the help!!
mike thank you also my friend i will watch the tutorial over there also!
thanks guys.. great to have this kind of help!







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read 352 times
2/18/2016 1:03:11 PM (last edit: 2/18/2016 1:03:11 PM)
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