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WIP: Valley Scene
show user profile  lizinthesky
This is what I've been working on recently...

Needs quite a bit doing to it, but its getting there, slowly...

I've got to add a lot more plants and foliage, neaten up the river (I was planning, eventually, to do something with a fluid simulation in blender such as someone posted recently, but thats not yet.). I obviously have to do some more with the rocks, cliffs, etc in the background too, and there will be a waterfall at the back.

edit: I also just noticed half my flowers are backwards and have no texture on their backs, and the flowers on the bank are far too largce compared to the trees!

Just thought I'd post how far I'd got with it :)


read 1199 times
4/16/2008 10:15:33 AM (last edit: 4/16/2008 10:16:49 AM)
show user profile  toldaddy
Nice. Cool to see someone working on an outdoor nature scene, I think many 3d artists are intimidated by it..

(The willow trees seem a bit small)

read 1185 times
4/16/2008 10:20:46 AM (last edit: 4/16/2008 10:20:46 AM)
show user profile  Westcoast13
Yep, very difficult undertaking imo.

My Turbosquid Area

read 1168 times
4/16/2008 10:45:17 AM (last edit: 4/16/2008 10:45:17 AM)
show user profile  lizinthesky
I like to challenge myself ;)
read 1166 times
4/16/2008 10:45:54 AM (last edit: 4/16/2008 10:45:54 AM)
show user profile  horizon
Nice qucik-silver stream running there :p

read 1152 times
4/16/2008 11:02:43 AM (last edit: 4/16/2008 11:02:43 AM)
show user profile  lizinthesky
Yes, it does look a little shiny, I just followed a tutorial (
), I do not yet know much about all the material settings in max. Does anyone have any suggestions for improving the water material?
read 1131 times
4/16/2008 11:27:01 AM (last edit: 4/16/2008 11:27:01 AM)
show user profile  TimTamFin
Which version of max you're using ? I'm too lazy to write it down, so I could do a sample scene.

read 1076 times
4/16/2008 3:54:20 PM (last edit: 4/16/2008 3:54:20 PM)
show user profile  lizinthesky
I'm using Max 9
read 1072 times
4/16/2008 3:55:14 PM (last edit: 4/16/2008 3:55:14 PM)
show user profile  $$T-bone$$
take the reflection down bout 30% or more and it'll improve quite alot.
i'd also reduce the size of the ripples in the water.

read 1064 times
4/16/2008 4:00:37 PM (last edit: 4/16/2008 4:01:05 PM)
show user profile  mak
make a raytrace material and apply a fall off map into the reflection channel, change fall off to fresnel, increase transparency aswell but dont make it completely transparent, change the diffuse to azure or green or summin.
read 1045 times
4/16/2008 4:32:15 PM (last edit: 4/16/2008 4:32:15 PM)
show user profile  TimTamFin
Here's a quick sample.

Sorry, didn't have time to make variations of it, but I'm sure you'll figure it out.

Here's a render....

read 1031 times
4/16/2008 4:55:46 PM (last edit: 4/16/2008 4:58:11 PM)
show user profile  lizinthesky
Wow thats impressive for a 'knocked togehter' demo scene! I'll look at it tomorrow, does it show in there how you did that landscape aswell? its nicer than my ground plane!

I don't have the energy to do anything else tonight. Crashing computers, dead hard drives... ugh, don't even wanna think about all that.

Thanks for your help, I'll have a go at it all tmw!

Goodnight, everyone :)
read 1017 times
4/16/2008 5:24:29 PM (last edit: 4/16/2008 5:24:29 PM)
show user profile  moonraker808
I was going to suggest mental ray until you said it was blender; the textures and lighting could use some work but you are doing a good job so far; just keep at it!

read 985 times
4/16/2008 10:53:32 PM (last edit: 4/16/2008 10:53:32 PM)
show user profile  TimTamFin

1280x960 ( 8fps / 20 min. / no sound / 27MB )

I created a small "tutorial" on the how I used displacement and gradient ramp to create the landscape. I couldn't record audio ( still coughing due to the flu ) and Media Encoder caused some problems with double clicks. However, I tried to work slow and pause at the value changes etc. Hopefully it will help you out.

EDIT: On the gradient ramp easing values. I don't use them much, but sometimes you get funky results with them. So try them out or leave them as default.

EDIT2: Forgot to mention.... I made this in max2008 but none of the features I used are missing from previous versions ( starting from max 3 ).

read 964 times
4/17/2008 1:05:39 AM (last edit: 4/17/2008 2:25:35 AM)
show user profile  lizinthesky
Tim Tam Fin... thanks for that tutorial It's very good! I've only even watched the first half! I'll have a go at that method later, I never thought of anything like that gradient map before.

I was successful with the water material mentioned above, thanks guys, it looks quite good. Lighting could improve, but atm I'm focussed on getting something presentable to hand in (this is an ongoing uni project) tomorrow - which is rather frustrating because I'm having PC-issues atm, and my willow tree is messing about. I'll show you the flythough if it ever renders tomorrow, once I've handed it in.

Btw, moonraker, I am not using blender, I'm using Max - I just noted tht blender has a good fluid simulator which max does not, and I may use it later on in this scene :)

Cheers guys,
read 901 times
4/17/2008 3:33:21 PM (last edit: 4/17/2008 3:33:21 PM)
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