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Wine Bottle Glass
show user profile  jakeywunder
I have a wine bottle that I'd like to fill with wine ^^ Two things I know how to do! Texture a wine glass properly.. and fill it with wine properly =D

It's a still image although I may make a small video circling my table with the wine on it... so.. if that helps at all :X
read 593 times
8/6/2012 7:34:19 PM (last edit: 8/6/2012 7:34:19 PM)
show user profile  Nik Clark
Which renderer are you using?

read 591 times
8/6/2012 7:35:51 PM (last edit: 8/6/2012 7:35:51 PM)
show user profile  jakeywunder
At the moment just the original one you start with, I tried downloading Vray but it never worked. I /can/ use mental ray though. Whichever looks better and won't screw with my materials I already have set up :x

Looking better is priority though ^^


That's default scanline renderer btw ^^
read 583 times
8/6/2012 7:48:41 PM (last edit: 8/6/2012 7:49:07 PM)
show user profile  STRAT
Strive with it. No reason why, using the scanliner, a photoreal rending cant be produced.


read 564 times
8/6/2012 8:23:54 PM (last edit: 8/6/2012 8:23:54 PM)
show user profile  jakeywunder
read 558 times
8/6/2012 8:38:28 PM (last edit: 8/6/2012 8:38:28 PM)
show user profile  STRAT
Scan line renderer


read 552 times
8/6/2012 8:54:29 PM (last edit: 8/6/2012 8:54:29 PM)
show user profile  BishBashRoss
While I agree with Strat that Scanline is capable of some fantastic results I would personally advise to give it a miss and move on to Mental Ray. Scanline is overly complicated and outdated in many respects. It will also be much easier to move to another modern renderer having learned MR. Adding to that it may also be difficult to find quality tutorials and resources for Scanline.

Post what you have so far and we can help you get where you want to be.

Once you start to get the hang of Mental Ray I recommend following Jeff Patton.

Here is a great resource for general CG information.

read 545 times
8/6/2012 9:31:02 PM (last edit: 8/6/2012 9:31:02 PM)
show user profile  jakeywunder

So erm.. I have the bottle =D Now I just need texture and fill'er up! :D


If anyone knows of a good glass tutorial for that table top, one that's more realistic, that'd be great too <33
read 537 times
8/6/2012 10:54:11 PM (last edit: 8/6/2012 10:54:40 PM)
show user profile  jareu
as with most newbies one of the first questions is "why doesn't my (insert reflective material) look realistic" one concept you'll need to grasp is to look in the reflection of things commonly. any given reflective object in real life will have an environment to reflect. there are many methods to doing this, but the quickest solution is to search for free HDR environment maps, insert it as the environment map, then right click, copy and paste it somewhere in the material editor as an instance. change the environment type to whatever you need (I use spherical or cylindrical most)

apply generic reflective material and observe the difference. You'll notice your glass looking better for that very reason.

He who says it cannot be done is interrupting the man doing it.

read 504 times
8/7/2012 8:32:17 PM (last edit: 8/7/2012 8:32:17 PM)
show user profile  jakeywunder
Thank you! You'd be surprised how difficult it is to get people to tell me exactly what you just told me
read 493 times
8/7/2012 9:55:33 PM (last edit: 8/7/2012 9:55:33 PM)
show user profile  jareu
it helps to post a picture :)

He who says it cannot be done is interrupting the man doing it.

read 463 times
8/11/2012 4:54:40 PM (last edit: 8/11/2012 4:54:40 PM)
show user profile  threedee
try making a Spline shape by tracing a profile of a bottle( in the Front viewport), but only half.
add a Lathe modifier and move the gizmo so it is centered, 360 rotation, cap.
add a Shell modifier with 0.2 Inside.
The glass should look a lot better this way.
I used to get the same results like it was a solid piece of glass until I tried this method.

read 446 times
8/11/2012 11:38:32 PM (last edit: 8/11/2012 11:38:32 PM)
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