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Wicker pattern
show user profile  sheheryar_noor
Hi guys,
I am working on this thing " "
I watched some tutorials and followed Mr Burns tutorial, i got it what i was doing but the problem arise when i noticed the triangles amount. This model going to be use in Unity using real time lighting and it will not be static, so for each move lighting will be calculated for each triangle. It have 90k+ tris so it i won't use this method.
I just find out this post " http://www.maxforums.org/threads/weaving_a_basket/0001.aspx" and the confusion i have is that if the texture is made in PS or it was baked If it was baked then could not grotey have holes in the model by just moving the stripes (the wicker pattern) rather than using opacity method. If it is a PS texture then how do i have to make holes in something like that ?
i wanna see through holes, and sorry for saying too much
read 1295 times
5/21/2014 9:28:36 AM (last edit: 5/21/2014 9:29:14 AM)
show user profile  FX
Make it in Max and render out your texture, from a link further down the thread...

http://cgi.tutsplus.com/tutorials/model-an-intricate-weaved-pattern-in-3ds-max--cg-2576


or similar method to this one for creating cloth fibers....

http://lesterbanks.com/2013/06/understanding-v-ray-displacements-and-creating-fabric-fibers/



read 1276 times
5/21/2014 1:51:02 PM (last edit: 5/21/2014 1:51:26 PM)
show user profile  sheheryar_noor
The evermotion tutorial is very helpful :) thanks man
read 1249 times
5/21/2014 9:57:32 PM (last edit: 5/21/2014 9:57:32 PM)
show user profile  FX
np, it's a neat method.
read 1236 times
5/21/2014 11:46:20 PM (last edit: 5/21/2014 11:46:20 PM)
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