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Why is Normal Align always slightly off?
show user profile  Stenrik

I need to align one face to another so that they are "glued" perfectly. Same angle.

Whenever I try using the Normal Align though, things are always slightly off. (This screenshot is of 2 primitives, a sphere and box converted to editable poly with no Xform manipulation.)

Any idea how to get this right? Thanks so much!
read 199 times
7/17/2017 2:40:58 PM (last edit: 7/17/2017 2:42:13 PM)
show user profile  herfst1
Try setting the surface you're aligning to as 1 smoothing group, clearly it's getting confused.
read 186 times
7/17/2017 3:48:06 PM (last edit: 7/17/2017 3:48:06 PM)
show user profile  Stenrik
Unfortunately, not working. Tried it in a fresh scene, new objects, and also set a different smoothing group to the polygon on both attaching and attached. Hmmm...

Also, ideally I'd have the attached object be "centered" on the polygon it's attached to. If I ever figure out how to fix the current issue, it would be nice to be able to do that too!
read 185 times
7/17/2017 4:43:15 PM (last edit: 7/17/2017 4:44:33 PM)
show user profile  Stenrik
UPDATE: OK, I figured it out. Instead of resetting/changing one of the normals, I need to "clear all." Then it aligns properly!
read 180 times
7/17/2017 4:49:14 PM (last edit: 7/17/2017 4:49:14 PM)
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