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Why is it doing this when I extrude the polygon?
show user profile  Robby907
The polygon I select is not working the right way when I extrude it. Different vertex's go in different directions and its a mess. How can I fix this or work around it?




read 404 times
8/8/2012 5:29:13 AM (last edit: 8/8/2012 5:29:13 AM)
show user profile  Robby907
Never mind guys I figured out another way to do it. I used Beveled it instead with 0 inset/outset.
read 395 times
8/8/2012 5:39:10 AM (last edit: 8/8/2012 5:39:10 AM)
show user profile  S. Silard
It's a mess , because your topology is a mess .
So it's meant to happen like this , when you have 1541154 sided faces .
1 face - 4 vertex , have a nice retopology .

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read 394 times
8/8/2012 5:41:22 AM (last edit: 8/8/2012 5:41:22 AM)
show user profile  Robby907
So your saying I need to clean my model up? Silard?
read 385 times
8/8/2012 5:52:06 AM (last edit: 8/8/2012 5:52:06 AM)
show user profile  horizon
yes he is


read 377 times
8/8/2012 7:23:21 AM (last edit: 8/8/2012 7:23:21 AM)
show user profile  S. Silard
As others said in other thread , there's nothing wrong with your topology , as the rendering is working .
But :
You can't do animations for model like that , and as that's architectural stuff , you don't need it .
When you extrude , it calculates the way it's gonna do based on topology , so when you have nGone with such a lot vertexes , than it's gonna just go everywhere .



Congrats, you found my signature.

read 355 times
8/8/2012 1:17:39 PM (last edit: 8/8/2012 1:17:39 PM)
show user profile  K-tonne
course you could extrude by normal- dropdown option in the extrude dialogue

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read 351 times
8/8/2012 1:31:21 PM (last edit: 8/8/2012 1:31:21 PM)
show user profile  horizon
Silard, although I do agree with that in general, just wondering where do you see a render that's working here? :D


read 336 times
8/11/2012 3:11:32 PM (last edit: 8/11/2012 3:11:32 PM)
show user profile  herfst1
I think it was in another post. It looked fine (i.e. no pinching and shit).
read 333 times
8/11/2012 3:17:31 PM (last edit: 8/11/2012 3:17:31 PM)
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