| Why is it doing this when I extrude the polygon? |
Robby907 |
The polygon I select is not working the right way when I extrude it. Different vertex's go in different directions and its a mess. How can I fix this or work around it?
read 247 times 8/8/2012 5:29:13 AM (last edit: 8/8/2012 5:29:13 AM)
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Robby907 |
Never mind guys I figured out another way to do it. I used Beveled it instead with 0 inset/outset.
read 238 times 8/8/2012 5:39:10 AM (last edit: 8/8/2012 5:39:10 AM)
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S. Silard |
It's a mess , because your topology is a mess . So it's meant to happen like this , when you have 1541154 sided faces . 1 face - 4 vertex , have a nice retopology .
read 237 times 8/8/2012 5:41:22 AM (last edit: 8/8/2012 5:41:22 AM)
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Robby907 |
So your saying I need to clean my model up? Silard?
read 228 times 8/8/2012 5:52:06 AM (last edit: 8/8/2012 5:52:06 AM)
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horizon |
yes he is
read 220 times 8/8/2012 7:23:21 AM (last edit: 8/8/2012 7:23:21 AM)
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S. Silard |
As others said in other thread , there's nothing wrong with your topology , as the rendering is working . But : You can't do animations for model like that , and as that's architectural stuff , you don't need it . When you extrude , it calculates the way it's gonna do based on topology , so when you have nGone with such a lot vertexes , than it's gonna just go everywhere .
read 198 times 8/8/2012 1:17:39 PM (last edit: 8/8/2012 1:17:39 PM)
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K-tonne |
course you could extrude by normal- dropdown option in the extrude dialogue
read 194 times 8/8/2012 1:31:21 PM (last edit: 8/8/2012 1:31:21 PM)
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horizon |
Silard, although I do agree with that in general, just wondering where do you see a render that's working here? :D
read 179 times 8/11/2012 3:11:32 PM (last edit: 8/11/2012 3:11:32 PM)
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herfst1 |
I think it was in another post. It looked fine (i.e. no pinching and shit).
read 176 times 8/11/2012 3:17:31 PM (last edit: 8/11/2012 3:17:31 PM)
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