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Why does this rotation happen?
show user profile  zeefusion
Hi all,

I some times come across an issue where an object has extra rotations in it when it shouldn't. The object on the left is an exact mirror of the object on the right. When I rotate the right object on its local axis and keyframe it, it plays back as it should with a single rotation.

However if I repeat the same animation to the object on the left, it adds in an extra rotation. How do I stop this from happening? I am sure its something simple...


read 290 times
6/2/2017 1:34:23 PM (last edit: 6/2/2017 1:34:23 PM)
show user profile  herfst1
Max 2017 is just fucked. Hate it, never had this issue with 2016.

You can get around this by adding a bone, skinning your object to it and going from there. Else, of course, the curve editor is the way to go to fix this problem.
read 274 times
6/2/2017 2:46:28 PM (last edit: 6/2/2017 2:46:28 PM)
show user profile  HANZZ
Check the rotation controller type. Make sure it's the same as the original one.
Also, delete any keys on the copied object, and make sure to redo the anim from scratch for it.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 227 times
6/8/2017 5:17:53 AM (last edit: 6/8/2017 5:17:53 AM)
show user profile  zeefusion
Thanks, i ended up making a copy and rotating as mirroring seemed to cause the issue.
read 184 times
6/15/2017 9:01:39 PM (last edit: 6/15/2017 9:01:39 PM)
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