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Maxunderground news unavailable

Why Did L.A. Noire Take Seven Years to Make?
show user profile  Dave

Absolutely sickening, people like Brendan McNamara disgust me.

It's a long read, but well worth it.

"I flew over Egypt once"

read 1583 times
6/27/2011 10:36:45 PM (last edit: 6/27/2011 10:36:45 PM)
show user profile  Coxy
McNamara sounds like a colossal douche. Great article though.
read 1559 times
6/27/2011 11:15:40 PM (last edit: 6/27/2011 11:15:40 PM)
show user profile  dragopede
Wow, that all sounds horrifying.

I hope McNamara and his company gets slapped with a class action lawsuit. Incompetence is not sufficient excuse to drive your employees like disposable slaves.
read 1518 times
6/28/2011 1:51:53 AM (last edit: 6/28/2011 1:51:53 AM)
show user profile  LionDebt
When asked about the game's seven-year development process, McNamara describes its ups and downs: "I think the beginnings and the ends are always great, and the middle is torture. That's the same with everything. It was the same with The Getaway, and the same with the stuff I did before that. In the middle, it just feels like you're watching paint dry. It moves very slowly."
Maybe, just maybe... you're doing it wrong?

What an ass-hat. I hope all the disgruntled workers band together and sue his sorry soul.

Great article, Dave. Cheers for sharing.

read 1510 times
6/28/2011 2:06:18 AM (last edit: 6/28/2011 2:06:18 AM)
show user profile  npcph
what a d-bag. It makes me laugh when he says that he puts in the same hours as everyone else. I hate people who own companies and make that statement. you own the company so you should be expected to make more sacrifices then everyone else. you also see the largest return when the project is done. it almost makes you want to boycott the game so he fails.

read 1480 times
6/28/2011 3:17:53 AM (last edit: 6/28/2011 3:17:53 AM)
show user profile  LionDebt
I've already told a good bunch (around 15) of my friends who were eagerly anticipating this game to avoid it like the plague if they give a damn about the games industry. They're all sort of aspiring coders and whatnot and hopefully they'll heed my warnings :)

Edit: Not that losing 15 sales will dent the games success... it's the principle behind it that counts..
read 1474 times
6/28/2011 3:39:35 AM (last edit: 6/28/2011 3:40:03 AM)
show user profile  Dave
IGDA are getting involved, Rockstar have said they'll stop working with Team Bondi, internal emails reveal some pretty disgusting stuff:

5 pages, big read (need to register, if you're not already)

"I flew over Egypt once"

read 1192 times
7/5/2011 2:01:25 PM (last edit: 7/5/2011 2:01:25 PM)
show user profile  Sir_Manfred
I've read both articles now and I just think it sucks that there are actually studios around where the management think that unpaid overtime is a standard in the games industry.

Where I work nobody has to work outside their designated hours, and if overtime is requested, it will be compensated with more money or extra vacation days. After a milestone is met and there has been overtime, we are also usually additionally awarded a couple of days off, beer and dinner and some fun treats such as a trip to the Pool Hall.
The attitude of the management here is that "Overtime is the result of poor planning". Which is true. And they wish to avoid it at all cost.

Visit my Portfolio

read 1178 times
7/5/2011 2:37:53 PM (last edit: 7/5/2011 2:37:53 PM)
show user profile  apocalypse98
i'm quite shocked about the news too, it looks like they'll never finish the game without Rockstar and Bredan McNamara just wanted to murder his own people instead of doing the game
read 1165 times
7/5/2011 3:40:50 PM (last edit: 7/5/2011 3:40:50 PM)
show user profile  Dave
"The attitude of the management here is that "Overtime is the result of poor planning". Which is true. And they wish to avoid it at all cost."
Yeah that's the same where I am. I did go for an interview at |anonymous studio|, and during the interview itself they were talking about how I should expect overtime (though they don't like asking employee's to do it), all because it was a triple-A studio.

For what it's worth... I do expect overtime from time to time, but I know to run when a studio mentions it first.

"I flew over Egypt once"

read 1141 times
7/5/2011 5:43:49 PM (last edit: 7/5/2011 5:55:34 PM)
show user profile  dragopede
Well, this doesn't come as much of a surprise.

Team Bondi Assets Sold to Kennedy Miller Mitchell


Citing an anonymous source "who engages with both companies," Develop reports that KMM now owns everything Team Bondi had left to sell. Develop also says that all Team Bondi employees were offered similar positions at KMM or a severance package.

Team Bondi has yet to comment on the matter and it remains unclear if the studio will continue as a subsidiary of KMM or if it will disappear completely. Rockstar Games owns the rights to L.A. Noire, and the future of Team Bondi will likely have no impact on the future of that franchise. The PC version of L.A. Noire, set for launch this fall, is in development at Rockstar Leeds.

read 979 times
8/11/2011 12:46:46 AM (last edit: 8/11/2011 12:48:55 AM)
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