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why are they rubbish?
show user profile  stevey2shoes
I hate to drag up an old topic, but I never got to the bottom of it....

Why is importing a poser character not a good idea?

I know someone said they are badly made, but until I know why they are bad, I wont know how to improve on them when I make my own

read 887 times
9/17/2011 3:27:14 PM (last edit: 9/17/2011 3:27:14 PM)
show user profile  Nik Clark
If you want to use them, use them. There is no problem*

In many cases, it makes business sense to use them, and they are better than many, if not most people can make.

Bottom line, if you want to use them, use them. Just don't expect much congratulations if you are making "art" and use poser people.

Poser is used by two groups of people. People wanting a fast short-cut, and perverts.

*They aren't well made for animation, but they can be used.

read 865 times
9/17/2011 4:17:18 PM (last edit: 9/17/2011 4:17:31 PM)
show user profile  stevey2shoes
OK They aren't well made for animation, but WHY aren't they well made for animation?

read 858 times
9/17/2011 4:34:51 PM (last edit: 9/17/2011 4:34:51 PM)
show user profile  Nik Clark
Have you tried it?

There's nothing better then finding out for yourself. Perhaps it will be fine for you.

read 855 times
9/17/2011 4:40:39 PM (last edit: 9/17/2011 4:40:39 PM)
show user profile  Kajico
They don't import as low poly models you can subdivide, so they are very hi-res. All of that resolution on the model makes it very hard to rig for any kind of decent character animation.

(\/) (°,,,°) (\/) Woop woop woop!

read 847 times
9/17/2011 4:46:27 PM (last edit: 9/17/2011 4:46:27 PM)
show user profile  stevey2shoes
Yes I have tried it and I did notice things I struggled with, but I wasn't sure if that was just because I was learning and everything is a struggle,
I can never really see an animation, before its rendered, because everything is so slow due to the the poly count being so dense, but I thought the problem with poser characters was a topology issue or bad design issue not a high poly count issue.

I also had problems with the various body parts not connecting properly,and orbiting independently, this STILL hasn't been sorted but everyday I'm learning something new.
I just wanted to check if they were poorly designed, because any design I came up with would be just as poor, so I wanted to learn from someone else's mistakes instead of repeating them myself.
thanks for the info any other advice appreciated
read 833 times
9/17/2011 5:09:11 PM (last edit: 9/17/2011 5:09:11 PM)
show user profile  Coxy
"Poser is used by two groups of people. People wanting a fast short-cut, and perverts."

LOL this is my quote of the day.
read 804 times
9/18/2011 3:12:39 AM (last edit: 9/18/2011 3:12:39 AM)
show user profile  ScotlandDave
You could use the poser model as a reference, and either build your own or re-topo ( look that up )

Website | Blog | Contact | Vimeo

read 788 times
9/18/2011 5:02:09 AM (last edit: 9/18/2011 5:02:09 AM)
show user profile  Mr_Stabby
its not a "bad" idea in the sense that nobody will die if u do it lol nor even care really... but it is the equivalent of buying a luxury mansion and then sleeping in the broom closet.. across the street in a cheap motel.

read 772 times
9/18/2011 3:30:29 PM (last edit: 9/18/2011 3:30:29 PM)
show user profile  stevey2shoes
Scotland Dave: that is eventually what I've done, thanks for the advice, The poly count is a lot lower but then, it hasn't got a head or hands yet.

To everyone who links poser to being a pervert..... I did notice someone else has asked a question in another thread about a mesh selection problem, the screen cap he shows is CLEARLY CLEARLY CLEARLY a pair of breasts or buttocks, but for some reason the poser thread is the pervert thread ????!! :-)
A lot of other answers are still cloaked in metaphor that doesn't answer the question : why (technically) are poser models considered rubbish, if its just a ridiculously high poly count then I get that, I can consider that when I make mine, if its some overly technical (for me) detail that I'm not going to catch until weeks later when I apply so and so modifier, then I'm gonna be miffed that I didn't know it when I first started out, and asked the question Do you see my point.
thanks steve
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9/18/2011 3:47:24 PM (last edit: 9/18/2011 3:47:24 PM)
show user profile  advance-software
if you get a skinned mesh with weightings in all the correct places & a correct bone hierarchy I don't see what the problem is.

obv. if you have a higher poly count than you need you'll have to work on that, but as stated maybe a good starting point for optimisation/refinement.

disclaimer: never used poser for anything so apologies if I'm missing the point.
read 762 times
9/18/2011 3:55:17 PM (last edit: 9/18/2011 3:55:55 PM)
show user profile  stevey2shoes
Thanks great answer,
it was sort of how I saw things, as long as, as you say the bones are weighted correctly and the poly count is as basic as possible, then all models are created equal???
I could understand if it was a physical object made with inferior material, but polygons are polygons.
I may be , and probably are wrong, but that's how I see things at the moment
thanks Steve
read 754 times
9/18/2011 4:11:42 PM (last edit: 9/18/2011 4:11:42 PM)
show user profile  Nik Clark
If they work for you, great. If they don't, then Poser is not for you. Use it, and see if it meets your needs. You've been talking about Poser people for months!

As for poser perverts. I say this because I use Poser at work as a quick way of getting humans into backgrounds (and have done for over a decade), and looking through Poser character download websites, most of them are huge breasted women in skimpy clothes.

EDIT: Removed bit I can't be bothered with.

read 738 times
9/18/2011 5:35:44 PM (last edit: 9/18/2011 6:12:33 PM)
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