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why 12 frames per second?
show user profile  weemink
hi all,

im following a tutorial for a short 10 second molecular animation in which an antigen and protein bind and it tells me to set the frames at 12 per second - im just wondering why 12 frames per second and not the usual 24 for UK and 30 for US?

im trying to attach a photo of the geometry but photobucket isnt responding for me today - its very very simple geometry and simple animation of 2 objects moving closer together

thanks
nik

read 552 times
10/28/2012 3:23:15 PM (last edit: 10/28/2012 3:23:15 PM)
show user profile  S. Silard
The nicest is 60 FPS , it makes your video looking really smooth .
12 is for way too lazy eyes .

Di you ever saw a game run with 12 FPS ? It's totally annoying , just as Your video with 12 FPS will be too .
read 546 times
10/28/2012 3:42:40 PM (last edit: 10/28/2012 3:42:40 PM)
show user profile  herfst1
Two possible answers (that I can think of):

1. To save time rendering (since it's just a tutorial)
2. To speed up the footage in post production (if you chuck the footage into a 24fps scene it will double in speed). [edit] Wait, maybe it halves the speed? Dunno, it's one or the other.

I suppose it's easier to guess if I knew how many frames in total the animation was.

P.S. Could you provide the link to the tutorial, I might like to give it a go myself.
read 545 times
10/28/2012 3:44:37 PM (last edit: 10/28/2012 3:46:06 PM)
show user profile  weemink
thanks,
yeah i guessed it might have been because its just a tutorial to speed up render

the length in total is 120 frames at 12 frames per second

its from the Digital Biomedical Illustration Handbook - im a medical illustrator so its been quite a handy book to find, more emphasis on painting in photoshop though than max tutorials
read 542 times
10/28/2012 4:08:19 PM (last edit: 10/28/2012 4:08:19 PM)
show user profile  HappyDude2
Not sure about their reasons, but 12fps was a fairly standard frame rate for cell animations back in the day of good Saturday morning cartoons (today's all 3D saturday cartoons are so painful). lol

For obvious reasons (animator fatigue, production speed, cost etc...) when hand drawing each frame was the driving force. Plus, what kid cared if scooby doo didn't move with fluid precision? :)




read 518 times
10/28/2012 6:03:31 PM (last edit: 10/28/2012 6:03:31 PM)
show user profile  S. Silard
@Herfst Molecular Animation Basics :

A lot of DOF + Nice Materials + Random Movement
If you can control these , just pick up a reference image made by electron microscope , and go for it .

And sorry for double post .

read 497 times
10/28/2012 8:38:45 PM (last edit: 10/28/2012 8:38:45 PM)
show user profile  jStins
OMG! A HappyDude sighting!

-Joel


joelstinson.com

read 494 times
10/28/2012 9:09:17 PM (last edit: 10/28/2012 9:09:17 PM)
show user profile  jareu
12 frames a second gives that nice classic animated look. frame rate is optional though, if you want it smoother, add salt to taste



He who says it cannot be done is interrupting the man doing it.

read 472 times
10/29/2012 7:31:35 AM (last edit: 10/29/2012 7:31:35 AM)
show user profile  Cube
weemink, any chance you could post a link to the tut... always interested in biomed stuff.
read 417 times
10/30/2012 9:12:07 AM (last edit: 10/30/2012 9:12:07 AM)
show user profile  HappyDude2
jStins
lol, I like to drop by from time to time, see what's new. :)
So much has changed, and so much has stayed the same.
It's always nice to come home :)




read 378 times
11/1/2012 2:49:32 AM (last edit: 11/1/2012 2:49:32 AM)
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