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show user profile  Tythus
Hi I'm rendering in vray on 3dsmax and was wondering if there is any way of keeping the current scene brightness but allowing me to see the textures as the blocks are far too bright for what they should be putting out.
read 364 times
8/21/2012 6:35:15 AM (last edit: 8/21/2012 6:35:45 AM)
show user profile  donvella

read 360 times
8/21/2012 6:44:55 AM (last edit: 8/21/2012 6:44:55 AM)
show user profile  Tythus
Not sure what your confused on?
The blocks which are whited out would it be possible for them to maintain there light output but remain at a see able level of detail and not be just whiteout? maybe having a maximum light level or sumin?
read 357 times
8/21/2012 6:50:52 AM (last edit: 8/21/2012 6:50:52 AM)
show user profile  donvella
what material is on them?

Good answer (Bolts)

read 336 times
8/21/2012 8:25:55 AM (last edit: 8/21/2012 1:06:24 PM)
show user profile  Bolteon
that's what post adjustment is for. render out to a 32bit exr and give yourself a matte for the white material and adjust later.

-Marko Mandaric

read 324 times
8/21/2012 9:45:16 AM (last edit: 8/21/2012 9:45:16 AM)
show user profile  Tythus
would you mind explaining how to do so as I'm a bit confused how I would go about doing so?
read 302 times
8/22/2012 5:13:44 AM (last edit: 8/22/2012 5:13:44 AM)
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