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Which is a best way to create this?
show user profile  Tomislav0309
Ok, here in link is max. file with my works.

I want to learn a better poly creating and create a X-WING plane from Star Trek.

And now I'm stuck on beggining, on nose.

Here is what I done:

So I have a problem, look at this picture:

I want to create a vertex point's on red dot's on picture, but I want that those vertex automaticaly have a Y cordinates from green rounded vertex.

So far - I just use command "insert vertex", and then manualy copyed Y cordinates to all vertex, but this is not good way, it takes me long time.

read 546 times
11/11/2015 12:41:50 PM (last edit: 11/11/2015 12:43:00 PM)
show user profile  Octopuzzy
X-Wing from Star-Trek? Get off the internets, noob!
You don't deserve to model an X-wing.

Regarding the vertex positioning, try "make plane" Y for each row, or snapping.

read 535 times
11/11/2015 1:16:23 PM (last edit: 11/11/2015 1:19:57 PM)
show user profile  krbendel

read 530 times
11/11/2015 1:36:14 PM (last edit: 11/11/2015 1:36:14 PM)
show user profile  herfst1
This is a cool project. You should also make a Vulcan lightsaber.

Regarding modelling techniques, look up box modelling, edge extrusion modelling and spline modelling.
read 514 times
11/11/2015 2:28:38 PM (last edit: 11/11/2015 2:28:38 PM)
show user profile  S. Silard
That, made my day.

Congrats, you found my signature.

read 451 times
11/12/2015 3:50:19 PM (last edit: 11/12/2015 3:50:29 PM)
show user profile  9krausec
I'm totally going through all seasons of The Next Generation right now (for the first time). So.. Good.

- Portfolio-

read 448 times
11/12/2015 3:59:19 PM (last edit: 11/12/2015 3:59:19 PM)
show user profile  npcph
Your big problem is your style of modeling. look up some poly modeling tutorials. You have WAY to many polys on that simple object. you will need to work on minimizing the number of polys when modeling. Get the basic shape and add in for places that you need more definition. for something like this, you can do most of curves with mesh smooth instead of that insane amount of polys.

read 400 times
11/13/2015 7:13:11 PM (last edit: 11/13/2015 7:13:11 PM)
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