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What not to do with NURBS modeling?
show user profile  TurboRudi
Hey guys I've been fiddling with NURBS now for quite a while since I'm pretty interested in modeling vehicles and so far it seems to work a lot faster. Only problem is I can never get the surface quite right. Sometimes edges overlap or I get kinks and seems on the surfaces' of my car panels. I would really appreciate it if someone preferably experienced in NURBS modeling could give me a few KEY things to remember when using NURBS.
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12/12/2011 6:36:13 PM (last edit: 12/12/2011 6:36:13 PM)
show user profile  Garp
It's a widely shared opinion that NURBS in max just suck. Basically it's an exercise in finding workarounds to get something close to what you want.
max's trade is polymodeling, it's where it excels. Learn it.
If you absolutely need NURBS, use a dedicated app. Personally I like Rhino (not free). But there's also moi (free). Some members around here - hi dd - get great results using moi.

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12/12/2011 7:13:39 PM (last edit: 12/12/2011 7:13:39 PM)
show user profile  dd
moi3d aint free :) but its as close as free ie. dirt cheap :)
like Garp said 3dsmax nurbs are not the ones to be using IMHO. Rhino is the longest running nurbs app that i know and with good reason, you can find many a tut for car modelling in Rhino.
Moi3d which i love is a powerful understated app made by one of the original coders of Rhino so he knows what he is doing.
there is a video tut ( in sections ) of Lyes (BLYESS) building a FERRARI 599 GTB in moi3d in the forums ( pg2)

there are a lot more on there that you can adapt to car modeling just have a look see. i also have the odd one on my blog

I honestly would stay away from nurbs in max and use one of the above ( cough moi3d cough) and then import into 3dsmax and render it to bits.

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12/12/2011 7:33:18 PM (last edit: 12/12/2011 7:33:18 PM)
show user profile  TurboRudi
Thanks a million. Luckily polymodeling is what I've been doing for about as long as I can remember so guess I'll stick with it. :)
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12/12/2011 7:58:47 PM (last edit: 12/12/2011 7:58:47 PM)
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