Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
What is wrong with my mesh?
This is my first time attempting a high poly detailed object.
Here it is without a turbo smooth modifier on
Here it is zoomed
and here it is with a turbo smooth on.
The problem im looking at is the part which has been circled in red. (The blue marks do need fixing but i know what to do there)
what is it I need to add/remove to fix this problem
read 518 times
1/8/2016 7:12:56 PM (last edit: 1/8/2016 7:25:06 PM)
Your unsmoothed mesh doesn't need that much detail, that's what smoothing is for, I'd simplify it greatly
read 505 times
1/8/2016 7:27:02 PM (last edit: 1/8/2016 7:27:02 PM)
I forget if this is in Maya or 3ds max (it's all a burr to me at this point), but I remember a glitch with turbosmoothing like this where the surface wasn't rebuilt correctly when it was subdividing..
Topo was perfect. Verts were welded. No duplicates of anything.. but I got results along the lines of what you are getting with your mesh.
I'd go in and double check to make sure the verts are welded appropriately. Nothing wacky going on... and then rebuild that portion of the mesh to see if that fixes anything...
but Boing is right, there is not need for your base mesh to have that many edge loops. Let the smooth mod do the work for you.
read 493 times
1/8/2016 7:43:01 PM (last edit: 1/8/2016 7:43:01 PM)
You're putting the support edges in the wrong areas.
read 491 times
1/8/2016 7:43:17 PM (last edit: 1/8/2016 7:43:17 PM)
Open chat window