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werewolf for animaed short film
show user profile  luima
hello guys, its been a while since i made a post of a project, now i will have some time, and i will be animating a short film with some creatures on it (i hope). here is a werewolf i am modeling. (sculptris and 3dsmax)

read 1411 times
12/1/2013 7:03:46 PM (last edit: 12/1/2013 7:03:46 PM)
show user profile  Garp
Bookmarked :)

read 1386 times
12/1/2013 9:41:44 PM (last edit: 12/1/2013 9:41:44 PM)
show user profile  _3dioot
Holy shit!

Poly modeling for organics in this day and age? You must be a masochist!

Still interested in where this will go and looking great so far. :)

read 1374 times
12/1/2013 10:46:41 PM (last edit: 12/1/2013 10:46:41 PM)
show user profile  luima
Thanks Garp! here is another update

read 1365 times
12/1/2013 11:01:37 PM (last edit: 12/1/2013 11:01:37 PM)
show user profile  9krausec
Umm. More please. :D Looking tits man.

- Portfolio-

read 1356 times
12/1/2013 11:47:48 PM (last edit: 12/1/2013 11:47:48 PM)
show user profile  luima
here is another update .

read 1340 times
12/2/2013 4:21:38 AM (last edit: 12/2/2013 4:21:38 AM)
show user profile  nemac
That's insane. I guess the deformations are gonna be pretty good.

What happened to your last project, tricoleoptera wasn't it called?
read 1336 times
12/2/2013 4:30:04 AM (last edit: 12/2/2013 4:30:04 AM)
show user profile  herfst1
Genuine question: why aren't you using zbrush for this? It's faster and easier and, with zremesher, you'll pretty much get teh same topology.
read 1333 times
12/2/2013 4:56:31 AM (last edit: 12/2/2013 4:56:31 AM)
show user profile  jStins
Agreed. It's much faster to iterate on design and anatomy in zBrush. For example, the large muscle below the deltoid, and really the transition to from the pecs to the arm look off. Stuff like this is relatively easy to iterate on in sculpting software and pretty time consuming to edit in a poly model.

Either way, you do great work and I'll be interested to see your progress on this.


read 1330 times
12/2/2013 5:12:24 AM (last edit: 12/2/2013 5:12:24 AM)
show user profile  LionDebt
Luima laughs at zBrush.

Look forward to seeing this finished mate. And yeah, you crazy son of a gun going all poly modelling on us...
read 1311 times
12/2/2013 12:29:26 PM (last edit: 12/2/2013 12:29:26 PM)
show user profile  Sir_Manfred
This is how I started before the days of ZBrush.

ZBrush... <3

Visit my Portfolio

read 1309 times
12/2/2013 12:35:33 PM (last edit: 12/2/2013 12:35:33 PM)
show user profile  _3dioot
I just read that you say in the description " (sculptris and 3dsmax) "

I guess I missed that the first time I read it or you added it later.

Sorry to have started this whole poly vs digital sculpting thing. It was not my intention.

Your werewolf is looking great. I look forward to seeing it completed!

read 1296 times
12/2/2013 1:04:08 PM (last edit: 12/2/2013 1:04:08 PM)
show user profile  luima
I used sculptris for the base mesh, here is another update

read 1278 times
12/2/2013 2:27:26 PM (last edit: 12/2/2013 2:27:26 PM)
show user profile  LionDebt
Nice progress... makes me sad how fast + quality your work is...

Look forward to the finished product :)

Any idea on hair&fur / what you'll be using?
read 1273 times
12/2/2013 2:52:51 PM (last edit: 12/2/2013 2:52:51 PM)
show user profile  Sir_Manfred
Oi LionDerp!
How come you're not on Skype anymore?

Thaats right...

Visit my Portfolio

read 1268 times
12/2/2013 3:19:11 PM (last edit: 12/2/2013 3:19:11 PM)
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