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Wellness Centre...
show user profile  Vaiestro
Hi everyone!

Haven't posted in a looong time. Here is a sneak preview of my most recent project... c & c welcome!

Cheers :)

read 847 times
7/2/2012 9:56:55 AM (last edit: 7/2/2012 10:01:31 AM)
show user profile  advance-software
awesome. a health centre for ghosts.

the perspective seems a bit odd - the cars on the right look stretched out.

love the modern building styling.
read 808 times
7/2/2012 10:16:07 AM (last edit: 7/2/2012 10:25:32 AM)
show user profile  rob@dynamic
Love the building itself. Like AS said the cars seem stretched esp the grey one. not a fan of the people either. I'd be tempted to get rid of them and crop the image to get rid of some of the road in the foreground.

At the min i feel the people really take away from a gorgeous building and render. Out of interest what software you used for this? and what method have you used for the lighting?

3D Portfolio

read 790 times
7/2/2012 10:31:19 AM (last edit: 7/2/2012 10:31:19 AM)
show user profile  advance-software
I'd keep some people there to give the visual cue of the building's purpose but drop the transparency.

they're either there or they're not. probably drop about half of them.

I'd keep the two near the bullding on the left, the woman in the wheelchair + helper & one of the two closest to the entrance.
read 783 times
7/2/2012 10:35:56 AM (last edit: 7/2/2012 10:35:56 AM)
show user profile  roccodiablo
Yeah agreed, the people spoil it a bit. Otherwise it looks great
read 782 times
7/2/2012 10:36:17 AM (last edit: 7/2/2012 10:36:17 AM)
show user profile  reeves1984
I think the people like that is an interesting way to get flat cards of people in there - assuming they HAVE to be in there because arch usually requires them..

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 752 times
7/2/2012 11:30:10 AM (last edit: 7/2/2012 11:30:10 AM)
show user profile  npcph
"I see dead people"

Sorry, couldn't resist.

definitely do not like the people. even as non-ghost entities, they don't ad a lot to the image the way they are currently. if you need to ad people, place them by the door, not in the center as the focal point of the scene. Right now the first thing that i noticed was the people. you want to notice the building first and the people to bring the idea of the building together.

read 724 times
7/2/2012 3:47:14 PM (last edit: 7/2/2012 3:47:14 PM)
show user profile  herfst1
Isn't it a rule that the people you add shouldn't be facing the camera, or something like that? All about not distracting the viewer from the focal point, since people generally focus on other people's faces. Not saying it is a rule, just confirming.
read 699 times
7/2/2012 5:38:01 PM (last edit: 7/2/2012 5:38:24 PM)
show user profile  Nik Clark
Is it the ghosts of people who have died in the centre? A sad and scary image.

Nice render though!

read 693 times
7/2/2012 5:40:12 PM (last edit: 7/2/2012 5:40:12 PM)
show user profile  Vaiestro
Thanks for the feedback guys.

@AS - The stretched cars always bothered me. I just wanted to take a shot that looks through the building yet catches the entire width of the building, end result: super wide angle shot. I think it would help if I cropped the image say half way on the grey car? That would help conceal peripheral distortion. I'll have to redo the ppl... they do look ghostly.

@Rob - Thanks. I feel like I need to further crop the road in the foreground... which is going to make the image even more panoramic. I'll drop half the ppl. See if that helps. As for software, I used good old Max, with a vray sun setup for basic lighting, and I'd say about 90% of the lighting was painted on post in Photoshop. Does that answer your question?

@Reeves1984 - U're right... it's an arch shot and I need ppl in there. I used to use 3d and everything was quick and easy it's just they looked FAKE... always. What method would you suggest? For this image I've used plate shot of people and added them in Photoshop.

@npcph - u're right, they are distracting...

@herfst1 - Not necessarily a rule but it helps to attenuate the presence of people... at least that is what I was trying for. It looks like a bunch of zombies attacking the building instead lol :)

Nik Clark - I want this image to look inviting and calming, definitely not sad and scary. Any other suggestions? I remember you being a pro back in the day when I would frequent these forums :)

thanks guys! I really need to figure out my people (lol that sounded funny :)

read 672 times
7/2/2012 9:20:06 PM (last edit: 7/2/2012 9:20:06 PM)
show user profile  Nik Clark
Vaiestro, please forgive my flippance, I was making a poor joke.

I wonder if the people would look better if they weren't transparent? I think it looks good like it is, although the lighting does look a little odd, like it is dark and a nuclear explosion has gone off in the distance. I didn't notice a problem with the stretched car, but I can see what people meant by it.

read 645 times
7/3/2012 9:38:28 AM (last edit: 7/3/2012 9:38:28 AM)
show user profile  nemac
If you want calming then use cooler colours like blue
read 628 times
7/3/2012 12:35:32 PM (last edit: 7/3/2012 12:35:32 PM)
show user profile  P357
Why didn't anyone mentioned the lack of RAMP?! how is the wheelchair going to get over that curb? That crosswalk should have a dip where the people walk up so that a wheelchair can get up easily.

read 624 times
7/3/2012 12:51:43 PM (last edit: 7/3/2012 12:51:43 PM)
show user profile  K-tonne
there also should be other road markings- double yellows and a white line in the middle, and parking lines
probably some rule about bins near places of public seating
and street lighting
the parking area seems oddly thought out- space for 4- 6 cars but in use only 2 can fit in without blocking others- should turn them 90' maybe or extend the area

Website and Portfolio

read 610 times
7/3/2012 5:01:11 PM (last edit: 7/3/2012 5:01:11 PM)
show user profile  GirishDJoshi
Good one, - the people.

Personally, I don't like the post. Somehow makes it look fake.

3D ArchVis


Girish Joshi Photography

read 590 times
7/4/2012 6:23:51 PM (last edit: 7/4/2012 6:23:51 PM)
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