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Weight tool issues, and hiding parts of the mesh?
show user profile  Dejitarujin
Okay, since my rigging modifications totally scrambled the Skin modifier, I may as well skin this even better the second time around. But the issues doing it the first time are even more grating the second. I think I'd like to solve them :P

First, how do I completely remove bones from the list in the Weight Tool? It's really annoying when the weights are being averaged amongst completely unrelated bones. Is Excluding the only option?

Directly related to that, how can I lock values to bones? So that if it's set to, say, .25 to one bone, that will remain at .25 no matter how the weight bounces around between other bones. This is extremely important on the hand and shoulder.

And unrelated to any of that, all these lines flying around is making me dizzy. And the model is conveniently symmetrical, so it's not like I need to mess with the weights on one half. Now how do I go about hiding just one portion of the mesh, so it stops interfering with my work?

Edit: Oh yeah. One more thing. I have a couple bones that, for some reason, are inside-out. Literally, the fin is on the inside. Amongst a few other issues they have I can work around, they twist around 180 degrees in a spline IK rig - which is bad. I've reset the scale, stretch, even Reset XForm, nothing seems to fix them.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 411 times
3/8/2009 1:33:06 AM (last edit: 3/8/2009 4:50:35 AM)
show user profile  Dejitarujin
Bump?

I figured out how to hide parts of the mesh. But the other issues are still, well, an issue.

I particularly need to lock vetex weights on certain bones. The complexity of this rig and skin has made it very unstable, and it's prone to glitching out and screwing up at random. So when, say, a bone completely loses all of its weights, I really really need to speed up the recovery.

Edit: Apparently, the Mirror function of Skin is broken completely, and that's what's causing my problems. How wonderful.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 384 times
3/10/2009 5:25:56 AM (last edit: 3/10/2009 7:12:31 AM)
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