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Weaved Pattern
show user profile  sheheryar_noor
Hi, I was modeling this basket before modeling exact basket i tried modeling simple weaved pattern like this but sides took me enough time, one other way i tried was that i created the metallic wires(the one in basket) and then created a simple line with few vertices,pulled in and out vertices,created box with lot of segments and then pathdeform. Anyone have time saving method in his mind?
read 404 times
4/30/2014 10:07:04 PM (last edit: 4/30/2014 10:08:04 PM)
show user profile  mike_renouf
Displacement map might be simpler, or even just a normal map if it's to be seen from some distance.




read 387 times
4/30/2014 11:10:09 PM (last edit: 4/30/2014 11:10:09 PM)
show user profile  sheheryar_noor
I have tried normal map actually it would be seen from too near, that's why asked about modeling easy way :)and it would be seen from any side in Unity.
read 373 times
5/1/2014 8:12:00 AM (last edit: 5/1/2014 8:12:00 AM)
show user profile  Mr.Burns
Might need some tweaking:

1) Create a box with an even number of length and with segs and an odd number of height segs
2) Delete the top and bottom faces
3) Detach every other row of faces to element (from top to bottom)
4) Select a corner edge of every odd row and an edge next to the corner one of every even row
5) Use dot ring in Graphite to select every other edge
6) Move the edges along the local z axis as needed
7) Apply a 2x2 FFD modifier, select the four upper vertices and scale as needed
8) Apply a shell modifier
9) Turbo Smooth
read 351 times
5/1/2014 5:40:17 PM (last edit: 5/1/2014 5:47:34 PM)
show user profile  sheheryar_noor
Every normal human have same amount of brain cells(neurons) do you have some extra cells?:D
Brilliant. Thank you so much :). It saved too much time of me :)
read 337 times
5/1/2014 9:42:56 PM (last edit: 5/1/2014 9:42:56 PM)
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