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washed out renders
show user profile  zeefusion
For as long as I can remember I have always applied an s-curve in Photoshop to make the colours pop. The difference between the original render and the post work is amazing.

I just wonder how many others apply this type of process? Are all your renders washed out and in need of this s-curve? Or do you apply another process to bring the colours out?

info herehttp://pizzabytheslice.com/use-s-curve-for-eye-popping-images-photoshop-tip.htm

read 446 times
11/2/2011 12:10:29 PM (last edit: 11/2/2011 12:10:29 PM)
show user profile  reeves1984
Very subjective!

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read 431 times
11/2/2011 12:33:03 PM (last edit: 11/2/2011 12:33:03 PM)
show user profile  zeefusion
Indeed its down to personal view but that's why I am asking. Do people think their renders are washed out?
read 426 times
11/2/2011 12:36:35 PM (last edit: 11/2/2011 12:36:35 PM)
show user profile  BishBashRoss
I think what Reeves is saying, is it depends on the look you are trying to achieve. Everything will probably go through some sort of post and if your image needs more punch adjusting curves is an option.





read 407 times
11/2/2011 1:38:11 PM (last edit: 11/2/2011 1:38:11 PM)
show user profile  zeefusion
I agree but I was more thinking about having the add the s-curve in order to bring it to a standard before you go and achieve the look you want. As I find I have to do this all the time.

read 389 times
11/2/2011 2:44:36 PM (last edit: 11/2/2011 2:44:36 PM)
show user profile  Dr. Jim
hmm.....no.
I do not unilaterally bring every 3D render first to a 'standard' and then to 'the look'.
Depending on my output, and my goal, I will post process/color correct/grade to get what I want.
My 3D renders in general are not automatically "washed out" looking coming from MAX. At all.


read 376 times
11/2/2011 3:34:05 PM (last edit: 11/2/2011 3:34:05 PM)
show user profile  GirishDJoshi
Not everytime.

I use it sometimes when I render with the 2.2 method.


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read 373 times
11/2/2011 3:35:09 PM (last edit: 11/2/2011 3:35:09 PM)
show user profile  zeefusion
I think a mix of exponential colour clamping and gamma 2.2 has something to do with it. Perhaps I am on my own on this :p
read 357 times
11/2/2011 5:15:19 PM (last edit: 11/2/2011 5:15:19 PM)
show user profile  Error404
most renders and photographs can usually use a bit more contrast. I pretty much always put more contrast into my photographs, and my renders usually get more contrast in compositing as well. In my view it's always better to start with a flat image that has detail, and then crunch it up to the contrast level you want.

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read 348 times
11/2/2011 5:52:23 PM (last edit: 11/2/2011 5:52:23 PM)
show user profile  3joez
I always use linear, since it doesn't squash lights. And in color mapping I'm now experimenting
gamma 1,0, turning the 2,2 only with the srgb button. Maybe it's the same? I think I get less
problems, in that fashion, such as light leaks. But that might be an impression.
read 344 times
11/2/2011 6:12:18 PM (last edit: 11/2/2011 6:12:18 PM)
show user profile  Mr_Stabby
reality and what people perceive as reality almost never match. most people are way too spoiled by all the bright colors that clog up their optic nerves. Its very similar to refined sugar in terms of what it does to a person and what type of person likes it which helps to judge how much of it to sprinkle on for a certain audience.

read 333 times
11/2/2011 8:44:33 PM (last edit: 11/2/2011 8:44:33 PM)
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