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War of the Worlds Handling Machine - Finished!
show user profile  mrgrotey
Thanks for all the help and crits people, I'm so happy I can stop doing this project now :D


read 1247 times
12/6/2011 10:58:49 PM (last edit: 12/6/2011 11:02:16 PM)
show user profile  BishBashRoss
Stunning work mate. Really love the buildings and texture work., mad skills!

read 1226 times
12/6/2011 11:18:08 PM (last edit: 12/6/2011 11:18:08 PM)
show user profile  beezy
This is amazing, I like the subtle details like the womens face and the guys hat flying off, really impressive work.

Are the birds in scale? Prolly just me...

read 1212 times
12/6/2011 11:42:31 PM (last edit: 12/6/2011 11:42:31 PM)
show user profile  Sir_Manfred
Very nice work, mate!
Great effort!

Why do you have to go and declare it "finished" before I can come up with feedback? :P
The crits I have is a tiny little one though: Its about the asphalt. The thing that looks a bit off to me is how that heavy machinery can stand on the asphalt without depressing it in some way or another. Breaking it in some places, perhaps cracking it.
And if it isn't asphalt, then at least some craterism would be nice. :)
But now that you've declared it finished, I won't keep my hopes up for you to add that :P
However, I do believe it would add to the sense of them machines being there. Moving around in there. Not just carefully placed there with a giant set of tweezers. ;)

Still great work, man.

Visit my Portfolio

read 1208 times
12/6/2011 11:46:44 PM (last edit: 12/6/2011 11:46:44 PM)
show user profile  vladdddd
wasnt it suposed to be tiles? :P
other than that.. awsome frikin work!!!!

edit. still lovin teh sig

read 1200 times
12/6/2011 11:58:28 PM (last edit: 12/6/2011 11:58:53 PM)
show user profile  digital3ds
- Mike Sawicki

read 1189 times
12/7/2011 12:31:21 AM (last edit: 12/7/2011 12:31:21 AM)
show user profile  killerbee2
defenatly good on the modelling. Rendering and shading however need work.
The lighting is like coming from a nearby spotlight instead of sun (directional), the dof doesnt look correct and you're missing quite some reflections in the entire scene.

Don't know what you've been doing on it but it's a bit of a shame to call this finished.

read 1170 times
12/7/2011 2:49:24 AM (last edit: 12/7/2011 2:49:24 AM)
show user profile  GirishDJoshi
Modeling effort is tremendous and the the same goes with texturing. The splash looks perfect.

But a lot of effort is not seen due to a dark look of the scene, kind of 1 light in the max viewport.

If you do have time, give a second shot at lighting :)

The house cart details are actually not seen at all :/

Nevertheless, fantastic work.

3D ArchVis


Girish Joshi Photography

read 1160 times
12/7/2011 4:06:05 AM (last edit: 12/7/2011 4:06:27 AM)
show user profile  nemac
Not sure if I've dropped in on your WIP thread before, so first of all I'd like to say you've made a great effort, the modeling and texturing is great and along with the extreme attention to detail it is all very inspiring.

While you've worked hard on each secondary piece like the broken cart, horse and carriage, the frantic woman, the man+puddle, the buildings etc, the way that they are positioned in the image (evenly spread out and sat perfectly within the frame) says that each is equally important to you or that each should be equally important to the viewer. As someone mentioned, it's like each has been carefully placed with tweezers, and I feel like that too, that while showcasing the excellence of each of the models you've inadvertently taken away from the overall feel of the image.

In terms of work flow, I think the most important thing is to iron out the concept and composition at the start, allow that to be properly scrutinized and stick to it. This way you have a path to an end goal and you know whether spending x amount of time on certain things is worth the impact it has on the final image (e.g. In my image below the horse isn't visible. Has the scene lost its impact?). So out of interest, is this the result you had envisioned from the start (do you have a sketch that depicts the scene like this?) or did you just go with the flow?

Anyway, I wanted to share my compositional take on the scene with the image below. In this scenario I think the viewer becomes more of a participant in the scene, with the people running past the camera. There is more emotion and urgency with the woman being much larger and the claw coming more in the direction of the viewer. The viewer may think they are next to be grabbed. While the woman is larger she is not the focal point as she sticks out of the frame, and the camera is focusing on the machine. The people being in the corners and closer to the viewer not only add more perspective/depth to the image but they create leading lines to guide the viewer's eye to the machine. You already have leading lines in the buildings. It was just a quick photoshop job, but I think the main visual device you are not taking advantage of is the extending claw, and that could be the main thing that draws our eyes to the machine.

A few other thoughts - the green 'eyes' stick out, not matching the grade, so you could desaturate them. There is too much red in the image which creates a warm tone, while I think it should be more sinister. I am wondering if that clock tower or the statue are hurting the silhouette of the machine. Also, I don't think it's the lack of detail in the machine model that make it seem smaller than it should be, but it could be the scale at which you have painted the texture. You should show off your secondary models, horse+carriage etc on their own, and not be to worried about how they are used or not used here.

Just a few things to think about, and to sum up, again I think you have done a lot of incredible work with this project but I see improvements that could be made, mainly in the composition, that could take the image to another level. Hope you keep going with it.

read 1152 times
12/7/2011 5:07:49 AM (last edit: 12/7/2011 5:07:49 AM)
show user profile  Nik Clark
^ I agree with that.

read 1077 times
12/7/2011 10:35:58 AM (last edit: 12/7/2011 10:35:58 AM)
show user profile  LionDebt
I'm glad nemac came along, because I love this piece to much to say any crit against it. Definitely agree on the lighting and composition points. The main 'focus' of your render, seems to be the handling machine. But I find the little details, horse+carriage, man+puddle, sheer look of fear on the ladies face, far more interesting subjects.

read 1065 times
12/7/2011 10:56:40 AM (last edit: 12/7/2011 10:56:40 AM)
show user profile  Westcoast13
Fantasic work mate!

The only crit i have is that everything is too focussed or sharp. If that machine is running riot then some of the legs etc could have some blur on them.

My Turbosquid Area

read 1051 times
12/7/2011 11:22:39 AM (last edit: 12/7/2011 11:22:39 AM)
show user profile  Bolteon
nemac ftw.

and you thought it was done grotes... silly grotes.

-Marko Mandaric

read 1011 times
12/7/2011 2:36:51 PM (last edit: 12/7/2011 2:36:51 PM)
show user profile  mrgrotey
Thanks for the crits and comments, guys Yeah I can see all your points, its not the most dramatic piece, nemac's suggestion is far more work than I am happy to do on this scene as I'm sick of the sight of it by now, plus the people are in no way modelled or textured to be seen up that close so that would be a case of model them from scratch with extreme detail. After all the crits I can see that it's not as amazing a piece as I wanted to create and to be honest a bit of an anti-climax to a ridiculously long project. (just been rejected from the 3dtotal gallery too so that says it all really (still don't understand how my fronat image got in back in the day)
Ah well live and learn.

Once again thanks for all the info I really appreciate it.

Thinking of taking a long'ish break from 3D now too, don't seem to be getting any further or learning anything by not having it as a job. i love it but I'm losing my enthusiasm these days.

read 977 times
12/7/2011 5:59:41 PM (last edit: 12/7/2011 6:14:30 PM)
show user profile  Paunescudanutz
The tournament we had here last year helped me a lot, i learned a lot in those weeks, so even if you don't have a job in 3D, some competitions might boost your enthusiasm, i'm referring to the big ones over CG society. Don't give up on this, maybe do more tutorial stuff?
Anyway, nice piece!


<---~( Daniel )~--->

read 957 times
12/7/2011 6:30:42 PM (last edit: 12/7/2011 6:31:11 PM)
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