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vraylightmtl anti-aliasing method
show user profile  enem77
Hi,
Im using a vraylightmtl to simulate office lights, ive tried lots of different anti-aliasing settings but stil get hard/pixelated edges with side of the lights, i tried using the blend anti-aliasing filter which made the edges of the lights more smoother but then blurred all other objects in scene. does anyone know what settings i should use?

much appreciated
enem
read 1283 times
2/9/2009 4:57:28 AM (last edit: 2/9/2009 4:57:28 AM)
show user profile  Bolteon
set them to invisible... and then use a light material to "white-out" some geometry replicating the lights you currently have.

-Marko Mandaric



read 1249 times
2/9/2009 11:01:08 AM (last edit: 2/9/2009 11:01:08 AM)
show user profile  enem77
Thanks anyway for your post marko, but i worked out that enabling sub-pixel mapping in the vray color mapping tab fixed the problem.

Cheers!
enem
read 1221 times
2/11/2009 4:21:00 AM (last edit: 2/11/2009 4:21:00 AM)
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