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VrayDisplacementMod with mixed Amounts ?
show user profile  dawidjaskowiak
Hi everyone I have a problem with the VrayDisplacementMod. I have a large green area covered with grass ( a golf course ). There shoud be 3 types of different grass colour and hights. I have made my grass using the VrayDisplacementMod and received really great ( as for my needs ) results . Also have used the vertex map for the cool mix for the grass as the main gras in the middle is a yellowishgreen when the rest is covered by the darker grass ( around the main one ) . There is now really nice effect bettwen these 2 grasses but the problem is that the whole area has the same amount of VrayDisplacement....
Is there any solution for this ?
I mean to get the effect where the dark graas around is much higher than the other one (in the middle of the area ) but I would like the grass getting smaller in a unnoticed way so that we could NOT see the border line between the hights ( just like the colour using the vertex map )

Hope someone understand my problem and can have a solution !
read 415 times
9/27/2012 4:35:56 PM (last edit: 9/27/2012 4:35:56 PM)
show user profile  donvella
in the VrayDisplacementMod there is a Texture Chan (channel) slot. Each one can be layered depending on which map you want to use. Make sure your bitmap 'map channel' corresponds to your vraydisplacementmod 'texture channel'.





read 411 times
9/27/2012 4:44:08 PM (last edit: 9/27/2012 4:44:08 PM)
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