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Vray ZDepth With animation?
show user profile  FX
Hope this isn't an obvious question, but do I need to keyframe the clip plane on a vray physical camera instead of having it follow the cameras target on a Max PhysCamera when making a zdepth pass?

All I get is a white screen if I tick the "zdepth uses camera clip boundaries" when using a Max PhysCamera because it doesn't have any clip boundaries.

If I create a vrayCreateVRayPhysicalCamera(), I get the boundaries but can't see a way for it to auto follow the target.

...there's a button somewhere isn't there?, an elusive checkbox to save me keyframing everything.

read 278 times
3/27/2017 9:06:15 AM (last edit: 3/27/2017 11:11:29 AM)
show user profile  FX
Ok, I guess you have to keyframe it, I tried making near and far dummies and wiring them to the near and far clip boundaries but couldn't get it to work.

I'm also getting blurred reflections in AE, I've set all reflection/refraction channels to "all" for the zdepth pass but my reflections are still blurred, is there any up to date info on this?

It's been an issue in vray for years and I still can't find a definitive answer.
read 241 times
3/28/2017 10:36:13 AM (last edit: 3/28/2017 3:54:19 PM)
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