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Vray Physical Camera
show user profile  sheheryar_noor
Hi guys,
i am rendering to texture using vray. When i render it then the result shows of perspective view, i am thinking if it would be possible to render the Vray physical camera result(settings) instead of perspective. Using physical camera we can adjust the setting easily by playing with Fnumber and shutter speed to darken and lighten the scene.
If any one knows any plugin for this purpose?

read 1155 times
7/16/2013 5:55:32 PM (last edit: 7/16/2013 5:55:32 PM)
show user profile  Dr. Jim
huh?

Why are you NOT rendering the camera?
Simply select the camera viewport.....
read 1152 times
7/16/2013 5:56:38 PM (last edit: 7/16/2013 5:56:38 PM)
show user profile  herfst1
Press c to go to camera view.
read 1148 times
7/16/2013 6:28:02 PM (last edit: 7/16/2013 6:28:02 PM)
show user profile  sheheryar_noor
Using simple camera i have tried this> Camera view but when i render two windows shows one is the result of camera view and other i don't remember if it is perspective or what but as the rendering complete the camera's view port result gets disable and the perspective or what ever view it shows in(render to texture) shows only. While rendering there is clear difference between the camera view and perspective view. I have tried this with simple camera. I was rendering to texture using vrayphysical camera and there was only single window(rendering result) showing( VrayPhysicalCamera) it was rendering but laptop died :P i am gonna use this way and see if the render to texture will have a result of VrayPhysical camera
read 1140 times
7/16/2013 9:03:19 PM (last edit: 7/16/2013 9:03:19 PM)
show user profile  debodeebs
now i have a headache
read 1136 times
7/16/2013 9:14:01 PM (last edit: 7/16/2013 9:14:01 PM)
show user profile  FX
You need to learn to post screenshots.

When you render to texture it has nothing to do with "Views" as it reads the UVW information.
What I "think" your trying to say (very badly) is you want RTT to use your cameras exposure, colour balance etc.
If that's the case, use VRay Exposure Control, in the "Mode" drop down you can select "From VRay Camera" and pick your camera node there.
When you RTT or render from any other view it will use those settings.
read 1117 times
7/17/2013 12:56:33 AM (last edit: 7/17/2013 12:56:33 AM)
show user profile  sheheryar_noor
FX exactly that's what i wanted. I wan camera's exposure,color balanced etc. Render to texture the UVW information but if you have much lighting in the scene specially on the floor and so we have to play with lights but using vray physical camera we can control the color and exposure etc so i wanted to use Vray Physical camera settings when it renders(Render to texture). I wanted to have same look in Render to texture as it look in Simple(Vray) Render.
And you have gotten what i wanted

Thanks You
read 1109 times
7/17/2013 1:16:24 AM (last edit: 7/17/2013 1:16:24 AM)
show user profile  FX
Strange, I think you may be having a gamma issue, RTT should use the current render / viewport / camera, settings, Vray Exposure Control is just a way of "Globally" controlling it.

...but without screenshots, who knows ;)





read 1092 times
7/17/2013 9:55:07 AM (last edit: 7/17/2013 9:55:07 AM)
show user profile  sheheryar_noor
O.K here you go guys.
1. This is the snap shot of what Vray Physical camera rendered. Exposure is on, default setting of vray physical camera
"
"
2. It is the render to texture result of the above pic. It is the result of TGA file which i got after render to texture
3. Same setting but exposure is off
And here i get the result like the render to texture's render.

What i want is that if i can get the result of render to texture like first pic, playing with Vray Physical camera can darken and lighten the scene (render result) so i wanted if i can have the result of Vray Physical Camera after rendering the render to texture.

Hope snap shots helped
read 1076 times
7/17/2013 4:20:14 PM (last edit: 7/17/2013 4:20:14 PM)
show user profile  sahibzada
dang no reply?
Didn't snap shot help?
read 1056 times
7/18/2013 12:48:29 AM (last edit: 7/18/2013 12:48:29 AM)
show user profile  donvella
try using standard lights

failing that, use a standard camera in conjunction with standard lights - if it renders like the blown out version you know its your lights (which is being compensated by the exposure on the camera)




read 1046 times
7/18/2013 5:44:01 AM (last edit: 7/18/2013 5:45:14 AM)
show user profile  sheheryar_noor
Yup that's what i will have to do, but was just wondering if it would be possible what i was thinking.
read 1038 times
7/18/2013 9:56:17 AM (last edit: 7/18/2013 2:56:49 PM)
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