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vray fur - how to make it stripey?
show user profile  mike_renouf
I'm rendering a paint brush, and I've tried a couple of methods for making the bristles. What I'm aiming for is black bristles with light grey tips (just the 3 or 4mm nearest the tip).

This image shows the sort of change of colour to the tips that I'm after:

Firstly I've used Max's hair and fur, with mrprim mode and the standard hair shader settings. This seemed a bit slow and I couldn't immediately see how to alter the colour of the bristle tips, so I switched to using vray fur. This was a little quicker, but I'm still at a bit of a loss as to how to make the colour change.

Any ideas please?

read 549 times
7/7/2014 8:36:33 AM (last edit: 7/7/2014 8:36:33 AM)
show user profile  herfst1
I'm not familiar with vray fur but I know zbrush's fibermesh. It's easy to set up, can just use morph targets to define where you want the bristles, but there's one major advantage: uv mapping for each bristle. It maps each hair to a square uv map. If you don't have zbrush and need me to set it up for you I can do it tonight after work.
read 502 times
7/9/2014 3:18:05 AM (last edit: 7/9/2014 3:18:05 AM)
show user profile  Joey Parker Jr.
You could use a gradient ramp.

 photo gradient-ramp_zps2ecf5c57.jpg
 photo 2012-sig_small3_zpsbd114b69.png

read 496 times
7/9/2014 4:08:21 AM (last edit: 7/9/2014 4:08:21 AM)
show user profile  mike_renouf
Thanks chaps! (And sorry for the delay in replying). I'll post a WIP when I get a moment :)

read 429 times
7/12/2014 7:14:59 AM (last edit: 7/12/2014 7:14:59 AM)
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