Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

VRay Environment Reflection
show user profile  HG
For a Environment reflection I can go to render setup in VRay tab, in VRay Environment rollout and check the (Reflection/Refraction environment override) and assign my map....
I can create a VRay Light and change the Type to: Dome and apply my environment reflection map as texture to it.
Which way is the right one ?
I had better result with VRay light...
Am I right ?
What is the different ?
Tnx in advance

read 513 times
2/22/2016 2:48:36 PM (last edit: 2/22/2016 2:48:36 PM)
show user profile  herfst1
I use dome light.
read 510 times
2/22/2016 3:19:01 PM (last edit: 2/22/2016 3:19:01 PM)
show user profile  HG
what is the difference ?
read 498 times
2/22/2016 5:12:21 PM (last edit: 2/22/2016 5:12:21 PM)
show user profile  herfst1
I don't see what that matters. If you get better results with dome (which most people use) then... end of discussion.
read 496 times
2/22/2016 5:30:54 PM (last edit: 2/22/2016 5:30:54 PM)
show user profile  RedStar
I agree with Herf. Dome light. That first method is oldschool and no need to use with vray when dome light allows you to do it. Plus easier control of rotation so you can work with big degrees like 360 instead of .1 or .05 etc....

And that way if you get noise just crank your dome light subd an your good!
read 478 times
2/22/2016 8:07:44 PM (last edit: 2/22/2016 8:07:44 PM)
show user profile  ijzerman
Domelight :)
Until recently i used the rollout slots but the domelight is easier to control :)

Pushing buttons since "86
read 475 times
2/22/2016 8:25:20 PM (last edit: 2/22/2016 8:25:20 PM)
show user profile  HG
Thank you all
read 475 times
2/22/2016 8:25:55 PM (last edit: 2/22/2016 8:25:55 PM)
show user profile  Bolteon
...the difference is more control.

-Marko Mandaric

read 473 times
2/22/2016 8:26:58 PM (last edit: 2/22/2016 8:26:58 PM)
show user profile  donvella
I use both depending on the situation

Environment light renders quicker - and cleaner (less noise)

Dome light has the ability to add it to a renderlight select, which means you can adjust this in post - like Marko said more control.

This doesnt mean one is better then the other, it just has different applications. I actually prefer to start my scenes with env light and later if I need ill put it in the dome, otherwise I just leave it, when doing 6k renders it shaves off quite a bit of time - depends on the client, depends on the outcome. I suggest you test it for your needs

edit; another thing I can think of now is that the dome light is good for faking GI. If you want to render a walkthrough animation or similar, you can turn off GI and put your light in your dome or an ambient vray light with a vraydirt and create a very similar affect to GI - you just dont get color bleed. Works very well for massively animated scenes without much setup eg. if you walk through a house and items are flipping out of the ground, rotating out of the walls, cupboards being sliced on/off, items being scaled descaled etc - without any need to setup light caches, ir maps etc. You will get no flicker or strange shadow issues using this method. GI in vray typically is a pain in the ass with animated objects

edit2: in contrast to the env light which doesnt work without GI

read 469 times
2/22/2016 10:56:31 PM (last edit: 2/23/2016 5:29:15 AM)
#Maxforums IRC
Open chat window