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VRay Environment Reflection
show user profile  HG
For a Environment reflection I can go to render setup in VRay tab, in VRay Environment rollout and check the (Reflection/Refraction environment override) and assign my map....
I can create a VRay Light and change the Type to: Dome and apply my environment reflection map as texture to it.
Which way is the right one ?
I had better result with VRay light...
Am I right ?
What is the different ?
Tnx in advance

read 487 times
2/22/2016 2:48:36 PM (last edit: 2/22/2016 2:48:36 PM)
show user profile  herfst1
I use dome light.
read 484 times
2/22/2016 3:19:01 PM (last edit: 2/22/2016 3:19:01 PM)
show user profile  HG
what is the difference ?
read 472 times
2/22/2016 5:12:21 PM (last edit: 2/22/2016 5:12:21 PM)
show user profile  herfst1
I don't see what that matters. If you get better results with dome (which most people use) then... end of discussion.
read 470 times
2/22/2016 5:30:54 PM (last edit: 2/22/2016 5:30:54 PM)
show user profile  RedStar
I agree with Herf. Dome light. That first method is oldschool and no need to use with vray when dome light allows you to do it. Plus easier control of rotation so you can work with big degrees like 360 instead of .1 or .05 etc....

And that way if you get noise just crank your dome light subd an your good!
read 452 times
2/22/2016 8:07:44 PM (last edit: 2/22/2016 8:07:44 PM)
show user profile  ijzerman
Domelight :)
Until recently i used the rollout slots but the domelight is easier to control :)

Pushing buttons since "86
read 449 times
2/22/2016 8:25:20 PM (last edit: 2/22/2016 8:25:20 PM)
show user profile  HG
Thank you all
read 449 times
2/22/2016 8:25:55 PM (last edit: 2/22/2016 8:25:55 PM)
show user profile  Bolteon
...the difference is more control.

-Marko Mandaric

read 447 times
2/22/2016 8:26:58 PM (last edit: 2/22/2016 8:26:58 PM)
show user profile  donvella
I use both depending on the situation

Environment light renders quicker - and cleaner (less noise)

Dome light has the ability to add it to a renderlight select, which means you can adjust this in post - like Marko said more control.

This doesnt mean one is better then the other, it just has different applications. I actually prefer to start my scenes with env light and later if I need ill put it in the dome, otherwise I just leave it, when doing 6k renders it shaves off quite a bit of time - depends on the client, depends on the outcome. I suggest you test it for your needs

edit; another thing I can think of now is that the dome light is good for faking GI. If you want to render a walkthrough animation or similar, you can turn off GI and put your light in your dome or an ambient vray light with a vraydirt and create a very similar affect to GI - you just dont get color bleed. Works very well for massively animated scenes without much setup eg. if you walk through a house and items are flipping out of the ground, rotating out of the walls, cupboards being sliced on/off, items being scaled descaled etc - without any need to setup light caches, ir maps etc. You will get no flicker or strange shadow issues using this method. GI in vray typically is a pain in the ass with animated objects

edit2: in contrast to the env light which doesnt work without GI

read 443 times
2/22/2016 10:56:31 PM (last edit: 2/23/2016 5:29:15 AM)
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