Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
vray displacemnt
show user profile  yossioren113
Hey all
i model a arch and i use unraping and displacment to get the resulet that you see in the pics..
no for the animation i want to get rid of the diaplcment
how can i bake the shapes? like the 3dsmax modifier displace - convert to editble poly??
thanks..
hope i explain myself right :)

Image and video hosting by TinyPic

Image and video hosting by TinyPic
read 496 times
9/30/2014 12:14:16 AM (last edit: 9/30/2014 12:16:01 AM)
show user profile  STRAT
Why not use displace? You can optimise it nicely to render fast, whilst maintaining the look you want





SJLEWORTHY.COM











read 490 times
9/30/2014 12:18:47 AM (last edit: 9/30/2014 12:18:47 AM)
show user profile  Error404
you can't bake render-time displacements onto the mesh in max. If you have zbrush or some other 3d painting program, you could bake it that way, and then export the new mesh. Would be a considerably heavier mesh though.

www.DanielBuck.net - www.DNSFail.com

read 488 times
9/30/2014 12:26:19 AM (last edit: 9/30/2014 12:27:19 AM)
show user profile  yossioren113
thank guys!
@strat but how can i use displace woth that unraping map?
read 480 times
9/30/2014 1:17:29 AM (last edit: 9/30/2014 1:17:29 AM)
show user profile  yossioren113
Image and video hosting by TinyPic
read 477 times
9/30/2014 1:24:33 AM (last edit: 9/30/2014 1:24:33 AM)
show user profile  3joez
It looks like a layout problem, posting the uv wire may help.
read 457 times
9/30/2014 9:05:44 AM (last edit: 9/30/2014 9:11:55 AM)
show user profile  yossioren113
@3joez what do you mean uv wire?
read 436 times
9/30/2014 11:52:58 AM (last edit: 9/30/2014 12:24:55 PM)
show user profile  Octopuzzy
"Use existing mapping"?




read 422 times
9/30/2014 7:38:54 PM (last edit: 9/30/2014 7:38:54 PM)
show user profile  STRAT
Yes, what is wrong with your existing displacements?





SJLEWORTHY.COM











read 414 times
9/30/2014 11:26:03 PM (last edit: 9/30/2014 11:26:03 PM)
show user profile  3joez
Unwrap modifier->open uv editor
And do also what Octopuzzy said.
read 406 times
10/1/2014 9:37:52 AM (last edit: 10/1/2014 9:39:14 AM)
show user profile  yossioren113
HEY guys thanks for the help!
I TRY IT ALL ... I POST A VIDEO FOR ALL WHAT I DID
AND THEN I TRY TO TESSELETE MORE FOR BETTER RESUALT I GOR 1 MILION POLYGON.. AND STILL SOMETHING DOSENT SEEMS O.K..
any help guys??


Original Video - More videos at TinyPic

Image and video hosting by TinyPic
read 401 times
10/1/2014 12:59:32 PM (last edit: 10/1/2014 12:59:32 PM)
show user profile  herfst1
???

You don't work that way with displacement. You can have very low poly (if you want) and when it renders the displacement map can make it high poly.
read 398 times
10/1/2014 1:01:33 PM (last edit: 10/1/2014 1:01:33 PM)
show user profile  yossioren113
thanks @herfst

but how do it in the way that you wrote..
you have any tutorial or quick explanisation?
read 394 times
10/1/2014 1:05:45 PM (last edit: 10/1/2014 1:05:45 PM)
show user profile  yossioren113
it my fisrt time i handled with arch... :(
read 390 times
10/1/2014 1:09:51 PM (last edit: 10/1/2014 1:20:17 PM)
show user profile  3joez
Now it's clearer. I never did something like that and I don't think it's a good move. It would be better to use something to fill a volume (your arch) with boxes. I would look for a script as I'm pretty sure there's something around. Or maybe copy the bricks, stack and align them as one object and then go crazy with booleans. At the end refine your non quad polygons.
read 384 times
10/1/2014 1:58:10 PM (last edit: 10/1/2014 1:58:10 PM)
 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
#Maxforums IRC
Open chat window


Support Maxforums.org