Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
i model a arch and i use unraping and displacment to get the resulet that you see in the pics..
no for the animation i want to get rid of the diaplcment
how can i bake the shapes? like the 3dsmax modifier displace - convert to editble poly??
hope i explain myself right :)
read 441 times
9/30/2014 12:14:16 AM (last edit: 9/30/2014 12:16:01 AM)
Why not use displace? You can optimise it nicely to render fast, whilst maintaining the look you want
read 435 times
9/30/2014 12:18:47 AM (last edit: 9/30/2014 12:18:47 AM)
you can't bake render-time displacements onto the mesh in max. If you have zbrush or some other 3d painting program, you could bake it that way, and then export the new mesh. Would be a considerably heavier mesh though.
read 433 times
9/30/2014 12:26:19 AM (last edit: 9/30/2014 12:27:19 AM)
@strat but how can i use displace woth that unraping map?
read 425 times
9/30/2014 1:17:29 AM (last edit: 9/30/2014 1:17:29 AM)
read 422 times
9/30/2014 1:24:33 AM (last edit: 9/30/2014 1:24:33 AM)
It looks like a layout problem, posting the uv wire may help.
read 402 times
9/30/2014 9:05:44 AM (last edit: 9/30/2014 9:11:55 AM)
@3joez what do you mean uv wire?
read 381 times
9/30/2014 11:52:58 AM (last edit: 9/30/2014 12:24:55 PM)
"Use existing mapping"?
read 367 times
9/30/2014 7:38:54 PM (last edit: 9/30/2014 7:38:54 PM)
Yes, what is wrong with your existing displacements?
read 359 times
9/30/2014 11:26:03 PM (last edit: 9/30/2014 11:26:03 PM)
Unwrap modifier->open uv editor
And do also what Octopuzzy said.
read 351 times
10/1/2014 9:37:52 AM (last edit: 10/1/2014 9:39:14 AM)
HEY guys thanks for the help!
I TRY IT ALL ... I POST A VIDEO FOR ALL WHAT I DID
AND THEN I TRY TO TESSELETE MORE FOR BETTER RESUALT I GOR 1 MILION POLYGON.. AND STILL SOMETHING DOSENT SEEMS O.K..
any help guys??
- More videos at
read 346 times
10/1/2014 12:59:32 PM (last edit: 10/1/2014 12:59:32 PM)
You don't work that way with displacement. You can have very low poly (if you want) and when it renders the displacement map can make it high poly.
read 343 times
10/1/2014 1:01:33 PM (last edit: 10/1/2014 1:01:33 PM)
but how do it in the way that you wrote..
you have any tutorial or quick explanisation?
read 339 times
10/1/2014 1:05:45 PM (last edit: 10/1/2014 1:05:45 PM)
it my fisrt time i handled with arch... :(
read 335 times
10/1/2014 1:09:51 PM (last edit: 10/1/2014 1:20:17 PM)
Now it's clearer. I never did something like that and I don't think it's a good move. It would be better to use something to fill a volume (your arch) with boxes. I would look for a script as I'm pretty sure there's something around. Or maybe copy the bricks, stack and align them as one object and then go crazy with booleans. At the end refine your non quad polygons.
read 329 times
10/1/2014 1:58:10 PM (last edit: 10/1/2014 1:58:10 PM)
Open chat window