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Vray displacement mod
show user profile  Cube
Hi All,
Quick question,
I'm using a vray displacement mod on a simple plane with a 'splat' procedural texture for the displacement.
The plane has a simple ripple deform animated
How would i lock the texture position so that it does not move through the deform?
See video below: http://youtu.be/gCOuy1c_7ng

read 522 times
4/23/2014 12:57:56 PM (last edit: 4/23/2014 1:04:03 PM)
show user profile  Nik Clark
The video is private. You need to make it unlisted.





read 505 times
4/23/2014 2:28:36 PM (last edit: 4/23/2014 2:28:36 PM)
show user profile  Cube
ooops.
read 502 times
4/23/2014 2:34:05 PM (last edit: 4/23/2014 2:34:05 PM)
show user profile  Garp
Map it.




read 491 times
4/23/2014 3:08:20 PM (last edit: 4/23/2014 3:08:20 PM)
show user profile  Cube
Yes if i use a bitmap rather than a procedural that fixes it. What was i thinking.
read 469 times
4/24/2014 9:29:52 AM (last edit: 4/24/2014 9:29:52 AM)
show user profile  Garp
I didn't mean use a bitmap.
I meant make sure that your plane has UVs and set the texture (in the material editor) to use Explit Map Channel (the one corresponding to the UVs, obviously) instead of Object XYZ or World XYZ.
That way, the texture remains procedural and you can still tweak it. Otherwise you'd have to rebake a bitmat from it every time you make a change.




read 459 times
4/24/2014 1:11:54 PM (last edit: 4/24/2014 1:11:54 PM)
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