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Vray camera render vs other views... and exposure
show user profile  disposable_aladdin
I have a scene that I'm working on from a third party.

There's a Vray sun in the scene to light it... The renders are totally over-exposed from any viewport that is not the Vray camera.

Why is this, and how I can I make everything the same, if that makes sense!? It would help me a lot.

The scene gamma is set to 2.2 if that makes any odds, although nothing seems to affect viewport renders - changing that only affects the vray camera renders.

Thanks!
read 133 times
5/5/2017 2:50:39 PM (last edit: 5/5/2017 2:50:39 PM)
show user profile  kiko
-Hit 8

-Exposure Control

-Vray exposure control

-Cheers

-- David --
read 121 times
5/5/2017 5:23:54 PM (last edit: 5/5/2017 5:23:54 PM)
show user profile  npcph
I'm new to vray but it does the same thing for me. If I remember correctly, it had to do with the correction by the camera. I also thought I had read that you have to render from a camera.

read 90 times
5/7/2017 4:32:48 PM (last edit: 5/7/2017 4:32:48 PM)
show user profile  disposable_aladdin
Thanks kiko - that did it! Much easier.
read 85 times
5/7/2017 7:21:57 PM (last edit: 5/7/2017 7:21:57 PM)
show user profile  9krausec
Something I want to add to this that took me a while to figure out...

Balance the exposure of your scene without the "affect exposurer" ticked on the vray physical camera. Then tweak it with the affect exposure ticked on.

This (for me) allows me to set general values of the lights without going too extreme. When affect exposure is on, it acts like a physical camera....

So you could potentially have bright ass lights and an F stop of 22 with a high shutter count. It may look right through the camera, but will be over exposed hard core in the viewport.

This is just what I've found to work best.


edit: Exposure color correction is what I'm talking about.




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read 67 times
5/8/2017 5:41:33 PM (last edit: 5/8/2017 6:03:52 PM)
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