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VRAY Animation - Flickering Textures - GI Disabled
show user profile  adammichell
Hi all

I mainly work in print, but we're working on a few simple product animations.

The product has a material feature - it's a chameleon paint with flakes.

Even if the camera is panning quite slowly, there are so many of these flakes that it just produces the ever so common flickering effect. To speed things up and make things easier I've just disabled GI.

The scene is rendering extremely nicely, no noise in the reflections, lighting etc..(thanks Grant Warwick).

As I'm not experienced to animation I'm wondering if there's a fix for when rendering out complex and detailed texture maps / procedurals.

Thanks in advance


read 534 times
11/26/2014 8:09:45 PM (last edit: 11/26/2014 8:09:45 PM)
show user profile  STRAT
As long as you use the correct and perscribed animation technique to suit the animation (ie, camera or object animation) and follow the directions to the ticket, you'll get no flickering. Animation in vray does require certain render methods to follow.


read 523 times
11/26/2014 9:53:03 PM (last edit: 11/26/2014 9:53:35 PM)
show user profile  BishBashRoss
Have you tried a soft AA filter?

read 519 times
11/26/2014 10:09:00 PM (last edit: 11/26/2014 10:09:00 PM)
show user profile  Manolo
Here's a link to some fantastic tuts that I keep checking out through time.

By the one of the great ones here, the one and only... STRAT


read 513 times
11/26/2014 10:32:14 PM (last edit: 11/26/2014 10:32:14 PM)
show user profile  STRAT
Holy shit!


read 511 times
11/26/2014 10:41:49 PM (last edit: 11/26/2014 10:41:49 PM)
show user profile  BishBashRoss
Did you guys even read the post? :P

read 504 times
11/26/2014 10:56:25 PM (last edit: 11/26/2014 10:56:25 PM)
show user profile  adammichell
Ha thanks for the replies, but the flickering has nothing to do with GI so all the above won't help unfortunately. The GI is disabled (systematically running through what is effecting the flickering).

For anyone who is interested - I've done some more research into the matter it appears it is more to do with the Moire Effect and Anti aliasing.

I'm going to run some tests and I'll post them up.

read 495 times
11/27/2014 12:05:46 AM (last edit: 11/27/2014 12:05:46 AM)
show user profile  adammichell
Thanks for noticing Ross ;) hope you're good!
read 494 times
11/27/2014 12:06:48 AM (last edit: 11/27/2014 12:06:48 AM)
show user profile  STRAT
Bish, like yeah man, we knew that ;)


read 488 times
11/27/2014 1:01:23 AM (last edit: 11/27/2014 1:01:23 AM)
show user profile  BishBashRoss
Good thanks Adam. I'm having issues with something similar at the moment so let me know how you get on. I'm also thinking you might want to experiment with, the bitmap blur values. Us stills guys tend to crank those values right down but that might not be ideal for animation.

Good luck!

read 474 times
11/27/2014 1:17:27 PM (last edit: 11/27/2014 1:17:27 PM)
show user profile  soontekk
trilinear filtering for the textures maybe ?

That or you are working on a CRT you bought in the nineties :)

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 465 times
11/27/2014 3:16:10 PM (last edit: 11/27/2014 3:16:10 PM)
show user profile  mike_renouf
Just a random thought - could it be that you've got doubled-up geometry, and the two surfaces are fighting for visibility?

read 444 times
11/28/2014 9:36:59 AM (last edit: 11/28/2014 9:36:59 AM)
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