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VRay 2.10.01
show user profile  Joey Parker Jr.
Got me some carpaint!
Oh ya

amongst other things.
 photo 2012-sig_small3_zpsbd114b69.png

read 1628 times
6/28/2011 8:18:43 PM (last edit: 6/28/2011 8:18:43 PM)
show user profile  Bolteon
your welcome (the part about the car paint... turned out quiet nicely [though, i've got revisions to send off to chaosgroup for the next iteration])

-Marko Mandaric



read 1619 times
6/28/2011 8:33:46 PM (last edit: 6/28/2011 8:51:42 PM)
show user profile  zeefusion
wa?
read 1609 times
6/28/2011 9:09:56 PM (last edit: 6/28/2011 9:09:56 PM)
show user profile  Bolteon
i helped with the devl on the paint... asked vlado if i could help and most of the controls in there you see are what my suggestions were after playing around with his make shift prototype scene in maya.

-Marko Mandaric



read 1607 times
6/28/2011 9:19:09 PM (last edit: 6/28/2011 9:19:09 PM)
show user profile  Joey Parker Jr.
You da man Bolts!
No really you ARE the man.


test

 photo 2012-sig_small3_zpsbd114b69.png

read 1589 times
6/28/2011 10:13:43 PM (last edit: 6/28/2011 10:13:43 PM)
show user profile  Bolteon
there's so much you can do with it (test from earlier last week):



-Marko Mandaric



read 1574 times
6/28/2011 11:48:36 PM (last edit: 6/28/2011 11:48:36 PM)
show user profile  Bolteon
a semi-close up (3.4x away from 1:1) of the impending 12k:




-Marko Mandaric



read 1573 times
6/28/2011 11:54:19 PM (last edit: 6/28/2011 11:54:19 PM)
show user profile  zeefusion
Ah cool, congrats :) I haven't had a chance to play with it yet. Got some car dealership visuals coming up soon, I will certainly be looking at this.
read 1565 times
6/29/2011 12:07:31 AM (last edit: 6/29/2011 12:07:31 AM)
show user profile  Nik Clark
*dribbles enthusiastically*

That's some pretty sweet paint there Marko.



read 1562 times
6/29/2011 12:07:55 AM (last edit: 6/29/2011 12:07:55 AM)
show user profile  toldaddy
Nice. We have an early build of it for vray in maya, but it seems to be UV dependent. Can't wait to upgrade.



read 1552 times
6/29/2011 12:15:54 AM (last edit: 6/29/2011 12:16:18 AM)
show user profile  Bolteon
it works pretty well, i must admit.

but, like i mentioned; i've got requests for further improvements. stuff you wouldn't notice unless your retarded like myself or rendering 12k sized images.


close up of real metallic flake and a 1:1 of the paint currently. for stuff this close, i need certain other controls that are useless from far away.



-Marko Mandaric



read 1542 times
6/29/2011 12:23:38 AM (last edit: 6/29/2011 12:23:38 AM)
show user profile  Joey Parker Jr.
Nice renders Marko.
toldaddy - seems to be UV dependent in max also.
 photo 2012-sig_small3_zpsbd114b69.png

read 1539 times
6/29/2011 12:27:35 AM (last edit: 6/29/2011 12:27:35 AM)
show user profile  Bolteon
switch from explicit map channels to 3 plannar mapping.


it's a universal mapping coordinate system that will match between objects as long as they're in the same scene.

-Marko Mandaric



read 1535 times
6/29/2011 12:29:47 AM (last edit: 6/29/2011 12:29:47 AM)
show user profile  Joey Parker Jr.
You know I was going to try that but I looked at the clock and it was beer-thirty.
I'll be doing some more testing tonight.
This will come in very handy in the coming months...
 photo 2012-sig_small3_zpsbd114b69.png

read 1530 times
6/29/2011 12:36:29 AM (last edit: 6/29/2011 12:36:29 AM)
show user profile  toldaddy
"switch from explicit map channels to 3 plannar mapping."



I need to post my problems more often.



read 1505 times
6/29/2011 1:34:35 AM (last edit: 6/29/2011 1:37:55 AM)
 
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