Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

VR 3d
show user profile  kfc06
Hi i am working on a project that requires something like the following:

Does anyone know how i go about getting the interaction of the object and have it rotate on all axis like the below: http://www.samsungmobile.co.uk/mobile-phones/samsung-classico-3dvr

I dont even know where to begin with this one so any help appreciated.
read 630 times
8/20/2009 1:55:27 PM (last edit: 8/20/2009 1:55:27 PM)
show user profile  ScotlandDave
I developed something very similar at: http://www.squint-viewer.com/

It can be adapted for 360 degree rotation hit me up at david_gallagher at live dot com


Website | Blog | Contact | Vimeo

read 624 times
8/20/2009 2:03:51 PM (last edit: 8/20/2009 2:04:08 PM)
show user profile  advance-software
Yeah, that's pretty much the same as you're doing Dave, except they've totally screwed up the rotation controls. Perform a rolling ball rotate to do this right.
read 616 times
8/20/2009 2:16:56 PM (last edit: 8/20/2009 2:16:56 PM)
show user profile  mrgrotey
or you can try Wild Pockets viewer (small plugin required)
http://www.mgrote.com/can_viewer.html

www.wildpockets.com




read 609 times
8/20/2009 2:25:42 PM (last edit: 8/20/2009 2:26:01 PM)
show user profile  ScotlandDave
Actually, what they`ve done is taken a one-axis rotation and allowed the user to rotate that in turn by dragging the mouse, there only is an illusion of free rotation. Nice though i like it!


Website | Blog | Contact | Vimeo

read 607 times
8/20/2009 2:26:47 PM (last edit: 8/20/2009 2:26:47 PM)
show user profile  Bolteon
and boy oh boy does it look like shit.

-Marko Mandaric



read 592 times
8/20/2009 2:50:35 PM (last edit: 8/20/2009 2:50:35 PM)
show user profile  advance-software
It looks fine, it handles like sh1t.

G - Wild Pockets is real-time. This is pre-rendered.
read 590 times
8/20/2009 2:53:35 PM (last edit: 8/20/2009 2:54:31 PM)
show user profile  kfc06
i accept its a bit buggy, but its the concept i am trying to understand so that i can achieve it. My problem is i have 3d max files but dont know where to go in order to get the this kind of application. Is it as simple as exporting direct from max in a certain file type and using some other third party plug in for the browser or flash plugin or something to get the interaction?
read 575 times
8/20/2009 3:16:57 PM (last edit: 8/20/2009 3:17:21 PM)
show user profile  Bolteon
the interaction you posted is artificial...

it's a set of images made to look like you can control the rotation.

it's up to you if you want to do it in real time or pre rendering.


there's more lattitude with doing it in real time... but you need plugins... there's less plugins to do it pre rendered but you can't have as much freedom.

it's up to what you need.

-Marko Mandaric



read 569 times
8/20/2009 3:22:39 PM (last edit: 8/20/2009 3:22:39 PM)
show user profile  advance-software
> it's a set of images made to look like you can control the rotation.

Yup, it's totally faked, but if done well, it'll feel natural.

I haven't seen anyone do this right yet. There are, as you can see, a number of plugins / flash apps, etc. out there that attempt pre-rendered viewing, but I haven't seen one with a solid intuitive interface yet. You basically render out a set of images from all the viewpoints the user could see, then use an application to rotate the viewpoint & select the appropriate image.
read 568 times
8/20/2009 3:22:50 PM (last edit: 8/20/2009 3:23:49 PM)
show user profile  gogodr
k here is the deal

Animation of the Cellphone rotating controlled by the mouse X movement
Rotation of the animation controled by the mouse Y movement

looks like a pretty simply to code flash xP

Hello there

beautiful ;3


read 558 times
8/20/2009 3:33:41 PM (last edit: 8/20/2009 3:33:41 PM)
show user profile  kfc06
ok thanks for your input guys i think i am starting to get it. I understood how a 360 degrees rotation on one axis works like taking 36 images of it from 10 degree intervals and using something like flash to move onto the next or previous frame but i didnt realise this was done the same way, how would you know what angles to take of the product in when pre rendering?

I accept pre-render is not going to be the best solution, but unfortunately i dont think expecting everyone that hits the site to download a plugin is going to work.

The site already uses flash so i think that is going to be the best way forward. Can any one point me in the direction of the flash apps they know of for me to take a look at?

Thanks again for the quick responses
read 554 times
8/20/2009 3:37:53 PM (last edit: 8/20/2009 3:37:53 PM)
show user profile  advance-software
@ kfc06 - you start with your 36 (say) images about the centre of the object, then do the same above and below the 'equator' for another set of images (maybe a few less, because the orbit isn't as long, repeat, until you've scanned all the way around an imaginary sphere around the object, then index into this set of images using a flash app.

>Can any one point me in the direction of the flash apps they know of for me to take a look at?
Hassle Dave to finish his !

>I accept pre-render is not going to be the best solution

Sometimes it is - there are things you can't currently do in real-time that you can with a pre-render - advanced lighting, refraction, reflections, accurate shadows, post effects, complex geometry, etc.
read 552 times
8/20/2009 3:38:09 PM (last edit: 8/20/2009 3:57:57 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org