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show user profile  ccampbell
Anybody ever "Generate" Voronli diagram tessellation's using maxscript? I'm not talking about insetting triangles and removing faces i mean the real thing...

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 315 times
1/13/2012 5:22:46 AM (last edit: 1/13/2012 5:22:46 AM)
show user profile  Mr_Stabby
max's default cellural map uses voronli afaik

read 314 times
1/13/2012 5:26:33 AM (last edit: 1/13/2012 5:26:33 AM)
show user profile  Garp
2D or 3D?

read 309 times
1/13/2012 5:40:25 AM (last edit: 1/13/2012 5:40:25 AM)
show user profile  ccampbell
@GARP: Ideally 3D.

The idea would be to generate a voronoi tesselation within the volume of an object(structural support). Ive gotten close but the knock off's wont due any more and i dont get the math.

Thanks guys.

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 308 times
1/13/2012 5:47:05 AM (last edit: 1/13/2012 5:47:51 AM)
show user profile  Garp
This script makes true voronoi cells out of any mesh (within max's limitations), but the only control is on the number of cells.
This script, the ancester of the previous one, also makes true voronoi cells, with a lot of control on the cell centers, but only out of a box shaped object.

read 294 times
1/13/2012 6:59:14 AM (last edit: 1/13/2012 6:59:14 AM)
show user profile  ccampbell
@GARP: thanks alot! your script works great, you da man!. ya saved ma bootay

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 267 times
1/14/2012 1:54:08 AM (last edit: 1/14/2012 1:54:08 AM)
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