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visable uv seams problem
show user profile  lezley1986
Hi guys,

I have a texture that I painted in mudbox, ran it through crazybump to get normals and specular etc,

When applied into the relevant map channels in max the uv seams are visable. Is there any settings im missing? the texture was painted strait onto the 3d rock model in mudbox, so the texture/normals etc are seamless.
Many thanks
read 278 times
1/4/2012 9:01:13 PM (last edit: 1/4/2012 9:01:13 PM)
show user profile  K-tonne
probably an issue with crazybump
why didn't you get the normals out of mudbox?

Website and Portfolio

read 272 times
1/4/2012 9:14:47 PM (last edit: 1/4/2012 9:14:47 PM)
show user profile  digital3ds
try turning off gamma / LUT in preferences
- Mike Sawicki




read 270 times
1/4/2012 9:19:08 PM (last edit: 1/4/2012 9:19:08 PM)
show user profile  mrgrotey
lol get the normals from mudbox, thats what the program is there for

Grotey

read 255 times
1/4/2012 11:49:05 PM (last edit: 1/4/2012 11:49:05 PM)
show user profile  lezley1986
well I only used mudox to paint the textures, and not sculpt any detail, so I wasnt sure how I would get a normal map from just the paint layer?
Gamma/LUT helped with it a little, Thanks.
read 235 times
1/6/2012 1:00:40 PM (last edit: 1/6/2012 1:00:40 PM)
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