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max vis a vis treestorm multisub texturing issue
everything is working fine...untill i let some wind out?
i am trying to texture a treestorm in max with a subobject material for the leaves...but apperantly it only works as long as i do not apply wind.
i use a editmesh modifer on the tree object and select all the branches , boroughs , twigs all branch elemnts and give them one ID and then selecting only the leaves (elements) use another modifier "material by element"> random ID "20" while the leaves are selected.
then apply a either multisub object or a multi map in the diffuse channel. the leaves have all different color... now i can texture with each leaf having random green values.
however the catch is when i apply wind in the first level in the modifier tree.. the whole tree gets assigned only the first of the multi sub material automatically and it becomes one single color.
PS: i have attached screenshots:
i would really appreciate any workaround/solution to this.
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3/25/2010 4:33:53 PM (last edit: 3/25/2010 4:33:53 PM)
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