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Viewports are SLOW!
show user profile  ap-projects

I'm using 3ds max 2012 x86. I wanted to make terrain in it, but for example, if I make a plane with 100x100 segments, it is just SLOW. It runs around 0.5-1 FPS, it is unusable. Same in OpenGL, Direct3D, and Nitrous (Direct3D and Nitrous was better then OpenGL, but still slow).

I downloaded Blender, and I figured out, how to sculpt terrain. I made the same 100x100 plane, and it is lightning fast. I feel, it should work with much more polies.

But I don't really like Blender, the GUI is not very simple for me, my main modeller application should be 3ds max, I learnt that. I have no experience with older 3ds max version, how they behave in this situation.

My system is:
Intel D 925 (3.00Ghz Dual Core)
2x1 GB Kingston DDR2 (@667, Dual Channel)
Asus HD 2600 XT 256MB
160+250GB HDD (SATA2)
OS: Windows7 x86

Drivers are up-to-date.

My website - game development, 3d modelling, game reviews and more.

read 1447 times
1/19/2012 3:25:52 PM (last edit: 1/19/2012 3:25:52 PM)
show user profile  Dr. Jim
Hmmm.....someone with more tech knowledge will sure step in.
D3D should be good.....but that video card is ancient too......just not sure
2gb ram?.....Does MAX even run with that?

read 1443 times
1/19/2012 3:29:50 PM (last edit: 1/19/2012 3:30:15 PM)
show user profile  ap-projects
I worked in 3ds max 9 (?, I don't remember) with 2.2 Ghz Celeron and Ati 9600. That was an old machine, but also an old 3ds max. :)

I'll install it on my father's PC, that PC has also a very old Ati x1650. I'm curious about the performance.
I put a subdivide in Blender to that terrain, number of faces are: 262144, and it's speed is still reasonable, I can sculpt with it.

I also tried out that terrain in Unity3D but it is nothing for that engine.

Anyway, RAM usage is not a problem, my PC runs smoothly when I use 3ds max. Also, sometimes I run PS CS5 at the same time, and there is no problem related to RAM usage (like to much writing to / reading from page file).

I use 3ds max only for modeling for games, and now I need to model a terrain.

My website - game development, 3d modelling, game reviews and more.

read 1431 times
1/19/2012 3:50:15 PM (last edit: 1/19/2012 3:50:15 PM)
show user profile  TiMoN
Your hardware is certainly nothing to get excited about, like Dr. Jim said. But it should still be able to able to move 20k polys faster than 1fps.. Unless there is some crazy Max2012 feature enabled by default, I would not know I have never used anything newer than 2010.

I dont know what the problem is. I am just saying that you should not run out and buy new Hardware until you know what the problem is.

Terribly boring signature.
read 1426 times
1/19/2012 3:56:27 PM (last edit: 1/19/2012 3:56:27 PM)
show user profile  Mr_Stabby
fun fact: 3ds max fps counter is in itself a huge performance hog

read 1410 times
1/19/2012 5:33:11 PM (last edit: 1/19/2012 5:33:11 PM)
show user profile  BishBashRoss

read 1407 times
1/19/2012 5:34:32 PM (last edit: 1/19/2012 5:34:32 PM)
show user profile  ap-projects
I made a small test.

I installed 3ds max 2012 on my father's PC.

2.2Ghz Core 2 Duo (E4500), 2GB RAM, ATI X1650 (AGP, 256MB).

It runs MUCH faster than on my PC! I made that terrain that I tried to create on my PC, that PC has no problem with it. It was a 100x100 segments plane used as terrain base. It worked without lag on that PC, also, I put turbosmooth (2x iterations), it didn't lag, if I moved the viewport camera.

EDIT: DISABLE backface cull improves the performance a lot on both PCs.
I don't get its logic. Backface cull has to improve it with not rendering the other side of a polygon. Can somebody explain it?

My website - game development, 3d modelling, game reviews and more.

read 1384 times
1/20/2012 2:15:33 PM (last edit: 1/20/2012 3:10:53 PM)
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